Search Issue Tracker
Active
Votes
1
Found in
2021.3.38f1
2022.3.31f1
6000.0.4f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
6000.6.0a1
Issue ID
UUM-72764
Regression
No
"Untracked" memory is logged by the Profiler when small allocations for delegates and big allocations for new array creations happen simultaneously
How to reproduce:
1. Open the user-attached project “string-builder-memory-profiler-bug-reproduction”
2. Build And Run the Development build with the “Copy PDB” and “Autoconnect Profiler” options checked
3. Open the Player in the Profiler
4. Press the button in the Player several times
5. Observe the “Allocated Memory Distribution” section in the Profiler
Expected results: No “Untracked” memory is created
Actual results: “Untracked” memory starts to build up at some point and is growing with every button click
Reproducible with: 2021.3.38f1, 2022.3.31f1, 6000.0.4f1
Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment