Search Issue Tracker

0
votes
Fixed

[LineRenderer] LineRenderer auto UV calculation can't do stretched textu...

Shuriken

-

Apr 20, 2017

-

Version/s: 5.5.2p2

The new LineRenderer (Unity 5.5 or later) doesn't have functional parity with the old LineRenderer (Unity 5.4 or earlier). In the ol... Read more

0
votes
Won't Fix

[macOS][editor] Pressing 'f' to frame on the selection before the zoom i...

MacOS

-

Feb 11, 2017

-

Version/s: 5.5.1p2

Steps to reproduce: 1. Create a New Project 2. Create any Game Object in the scene 3. Zoom in/out and press 'f' (to focus) immediat... Read more

6
votes
Not Reproducible

[Terrain] Smoothness slider is missing in Texture Paint Settings

Terrain

-

Jan 18, 2017

-

Version/s: 5.5.0p4

To reproduce: 1) Create new project 2) Add a terrain 3) Select it 4) Click 'Paint Texture' in Terrain's Component (middle button out... Read more

0
votes
Duplicate

[Android] Missing temp files error after building the project

Android

-

Dec 12, 2016

-

Version/s: 5.5.0f3

To reproduce: 1. Open project 2. Open 'Prototype' scene 3. Build project for Android 4. Build project for Mac 5. Build project for A... Read more

0
votes
By Design

Instantiating an object with a Missing Script component attached takes h...

Game Performance Reporting

-

Dec 02, 2016

-

Version/s: 5.5.0f3

Steps to reproduce: 1. Download and open the latest attached project ("case_857119_Stripped.zip") 2. Open the Profiler window 3. Ent... Read more

0
votes
Fixed

Base class ContexMenu() function atribute don't work in Derived classes...

IMGUI

-

Dec 11, 2016

-

Version/s: 5.5.0f3

Reproduction Steps: 1. Open "BugRepro" project 2. Select "GameObject" in Hierarchy 3. In Inspector right click on "BaseClass" compon... Read more

2
votes
Fixed

Particle emission by distance does not interpolate

Shuriken

-

Dec 01, 2016

-

Version/s: 5.5.0f3

Repro steps 1. Create a new Unity project and import the attached prefab. 2. Press play 3. Observe how the last system (emission by... Read more

0
votes
Not Reproducible

Editor Crashes when Deep Profiling is being entered while using ContentS...

Profiling

-

Mar 29, 2017

-

Version/s: 5.5.2p4

To reproduce: 1. Open attach project; 2. Open Scene3D.unity; 3. Enable deep profiling in the editor Expected result: Editor should ... Read more

1
votes
By Design

Unity crashes in GameObject::IsActive when PrefabUtility.ReplacePrefab i...

Scene Management

-

Mar 22, 2017

-

Version/s: 5.5.2f1

Steps to reproduce: 1. Download project from the link below and open it 2. Open "MainMenu" scene 3. Open hierarchy window and select... Read more

6
votes
Fixed

Mesh is being drawn twice per material when using custom shader

Shaders

-

Jan 18, 2017

-

Version/s: 5.5.0p4

To reproduce: 1. Open attached project; 2. Open "testScene"; 3. Enable Frame Debug. Expected result: mesh is being drawn once when ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.