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[LineRenderer] LineRenderer auto UV calculation can't do stretched textu...
The new LineRenderer (Unity 5.5 or later) doesn't have functional parity with the old LineRenderer (Unity 5.4 or earlier). In the ol... Read more
[macOS][editor] Pressing 'f' to frame on the selection before the zoom i...
Steps to reproduce: 1. Create a New Project 2. Create any Game Object in the scene 3. Zoom in/out and press 'f' (to focus) immediat... Read more
[Terrain] Smoothness slider is missing in Texture Paint Settings
To reproduce: 1) Create new project 2) Add a terrain 3) Select it 4) Click 'Paint Texture' in Terrain's Component (middle button out... Read more
[Android] Missing temp files error after building the project
To reproduce: 1. Open project 2. Open 'Prototype' scene 3. Build project for Android 4. Build project for Mac 5. Build project for A... Read more
Instantiating an object with a Missing Script component attached takes h...
Steps to reproduce: 1. Download and open the latest attached project ("case_857119_Stripped.zip") 2. Open the Profiler window 3. Ent... Read more
Base class ContexMenu() function atribute don't work in Derived classes...
Reproduction Steps: 1. Open "BugRepro" project 2. Select "GameObject" in Hierarchy 3. In Inspector right click on "BaseClass" compon... Read more
Particle emission by distance does not interpolate
Repro steps 1. Create a new Unity project and import the attached prefab. 2. Press play 3. Observe how the last system (emission by... Read more
Editor Crashes when Deep Profiling is being entered while using ContentS...
To reproduce: 1. Open attach project; 2. Open Scene3D.unity; 3. Enable deep profiling in the editor Expected result: Editor should ... Read more
Unity crashes in GameObject::IsActive when PrefabUtility.ReplacePrefab i...
Steps to reproduce: 1. Download project from the link below and open it 2. Open "MainMenu" scene 3. Open hierarchy window and select... Read more
Mesh is being drawn twice per material when using custom shader
To reproduce: 1. Open attached project; 2. Open "testScene"; 3. Enable Frame Debug. Expected result: mesh is being drawn once when ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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