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Votes

1

Found in

5.5.2f1

Issue ID

893930

Regression

No

Unity crashes in GameObject::IsActive when PrefabUtility.ReplacePrefab is called

Scene Management

-

Steps to reproduce:
1. Download project from the link below and open it
2. Open "MainMenu" scene
3. Open hierarchy window and select CoreObjects->MainMenu->Play
4. Open Inspector window and disable Play prefab
5. Press Apply
-Crash

The user also provided a video which reproduces the issue.

Note: commenting out "PrefabUtility.ReplacePrefab(tempCopy, prefab);" (24 line) in PrefabExtensions.cs fixes the issue.

Results: Unity crashes when PrefabUtility.ReplacePrefab(tempCopy, prefab); is called

Reproduced on: 5.5.2f1, 5.6.0b11, 2017.1.0a2

Comments (1)

  1. shubhamswaraj2021

    Aug 22, 2020 11:22

    good one <a href="https://www.lyricsauto.com">lyricsauto</a>

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