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Votes
1
Found in
5.5.2f1
Issue ID
893930
Regression
No
Unity crashes in GameObject::IsActive when PrefabUtility.ReplacePrefab is called
Steps to reproduce:
1. Download project from the link below and open it
2. Open "MainMenu" scene
3. Open hierarchy window and select CoreObjects->MainMenu->Play
4. Open Inspector window and disable Play prefab
5. Press Apply
-Crash
The user also provided a video which reproduces the issue.
Note: commenting out "PrefabUtility.ReplacePrefab(tempCopy, prefab);" (24 line) in PrefabExtensions.cs fixes the issue.
Results: Unity crashes when PrefabUtility.ReplacePrefab(tempCopy, prefab); is called
Reproduced on: 5.5.2f1, 5.6.0b11, 2017.1.0a2
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