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Texture displays visual artifacts and has a broken aspect ratio when it ...
How to reproduce:1. Open the “TextureImporter_FormatBug“2. Select the “RetroSpaceship_48” texture in the Project window3. Observe th... Read more
Inconsistent Keyword Spacing in Sprite Shape Preferences Settings
Steps to reproduce: Create a new Unity project Navigate to Edit > Preferences > 2D Observe the SpriteShape keyword, also the L... Read more
Error "The type or namespace name 'RuntimeInspectorNamespace' could not ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/MainScripts/NewMonoBehaviourScript.cs” Script in Vis... Read more
Wrong documentation link for the "Custom Heatmap Values" ShaderGraph Assets
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Shader Graph -> Custom Hea... Read more
NavMesh is not usable when using empty Bounds in BuildNavMeshData
How to reproduce:1. Open the “IN-97204_TestNavMesh“ project2. Open the “SampleScene”3. In the Hierarchy select the Cube GameObject4.... Read more
Player build logs a "material with shader doesn't have a '_MainTex' prop...
Reproduction steps:1. Open the attached "IN-97465" project2. Open the “MainScene” Scene3. In the Hierarchy window expand the “==== M... Read more
Water surface is not rendered when using Unlit Draw Scene view mode
Steps to reproduce: Open the attached project Open the OutdoorsScene Switch Scene view mode to Unlit Draw mode Actual results: The W... Read more
Converting Properties to Sub-Graphs centers them in the Shader Graph Wor...
Steps to reproduce: Create or open any Project with the Shader Graph package installed Create any Shader Graph and open it In the Bl... Read more
Shader Graph Main Preview is flickering when Active Target is set to Cus...
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Shader Graph -> Custom Ren... Read more
Error "Objects are trying to be loaded during a domain backup. This is n...
Steps to reproduce: Create or open any HDRP Project with the Shader Graph package installed Create the "PBR Sky Shader Graph" Shader... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject