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Crash in find_method_in_metadata when loading project
To reproduce:1. Open attached project2. Editor crashes Reproducible: 5.4.0b2, 5.3.2f1, 5.2.4f1 Read more
Animation Preview in the Inspector window is distorted
To reproduce: 1. Download attached project "Animation Preview Bug.zip" and open in Unity2. Open "Test" scene3. Select New Animation.... Read more
UITK Debugger TextElement element’s font-size property field deselects w...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the UI Toolkit Debugger (Window > UI Toolkit ... Read more
[HDRP] Shadows are not rendered in the Game View when using certain Game...
How to reproduce:1. Open User's attached "high Test.zip" project2. Load "bug" scene3. Observe both Scene View and Game View Expected... Read more
Character Controller's change of position in OnCharacterControllerHit is...
To reproduce: 1. Open the project, attached by the user (TestMove.zip)2. In Play mode, move the red cube with WASD to touch the whit... Read more
"UNet" word in error message
How we can reproduce it using the example you attached1 Open attached project Actual result:3 errors appear in Console (expected) an... Read more
Vector2.magnitude computed value is different on iOS than on Android/Win...
Repro steps : 1. Build & deploy user attached project to iOS device.2. Notice console output where actual magnitude is different... Read more
On WebGL Player spatial audio (3D Sound Settings) does not change direct...
How to reproduce:1. Open the user's attached “New Unity Project (1).zip” project2. Open the “SampleScene” Scene3. Switch platform to... Read more
[Android] [URP]The Z-Buffer gets cleared when rendering with the Overlay...
Reproduction steps:1. Open the user's attached project "AndroidDepthTest.zip"2. Open Assets > Scenes > "SampleScene"3. Enter P... Read more
"Paste" option is available in Shader Graph contextual menu even when th...
How to reproduce:1. Create a new URP Unity Project2. In the Project window, right-click -> Shader Graph -> URP -> Lit Shade... Read more
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