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[Addressables] [Investigation] LoadAssetAsync does not obey Application....
How to reproduce:1. Open the attached project ("ABC.zip")2. Open the Profiler and start recording3. Enter Play mode and press "L" on... Read more
Addressable asset download size remains non-zero when cached in WebGL Pl...
Reproduction steps: 1. Open the attached project “WebGL_Addressable_Test copy.zip“2. Go to File → Build Profiles, select “Web” platf... Read more
[Addressables] All Asset Bundles from local Build Path group are rebuilt...
How to reproduce:1. Open project from "AddressableRebuildBug.zip"2. Open "Addressables Groups" window and build player content3. Ope... Read more
No values are returned when using AddressableProfileSettings.GetValueByName
How to reproduce:1. Open the user's attached project2. Go to BugReport -> Print paths3. Observe the Console Expected result: the ... Read more
Method RefreshGlobalProfileVariables is executed when script compilation...
Steps to reproduce:1. Open the attached "1195179 - Addressables Ping Timeout.zip" project2. In the Project window navigate to Packag... Read more
Textures are not included in the same bundle as Sprite Atlas that uses t...
Reproduction steps:1. Open the user's attached project (Addressable_1233628.zip)2. Click Build > New Build > Default Build Scr... Read more
AddressableAssetEntry.GatherAllAssets ignores the filter for SubObjects ...
How to reproduce:1. Open the attached project "Bug Addressables GatherAllAssets.zip"2. Select Assets/AddressableAssetsData/AssetGro... Read more
AASettingsLocator incorrectly handles folder naming when using Fast mode...
How to reproduce:1. Open the attached "1299142" project2. Open the "TestAddressableVersion" Scene3. Enter Play Mode Expected results... Read more
A new AddresableAssetsData folder is created when recompiling a Script w...
How to reproduce:1. Open the user's attached project2. Open Window > Asset Management > Localization Tables3. In the Project w... Read more
Raw texture of a Sprite which is in a Sprite Atlas is loaded when it is ...
Reproduction steps:1. Open the user's attached project "TestAddrMem.zip"2. Select "Build > New Build > Default Build Script" i... Read more
All about bugs
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