Search Issue Tracker

2
votes
Not Reproducible

[Addressables] [Investigation] LoadAssetAsync does not obey Application....

Package: Build Pipeline - Addressables

-

Dec 28, 2020

-

Version/s: 1.16.15

How to reproduce:1. Open the attached project ("ABC.zip")2. Open the Profiler and start recording3. Enter Play mode and press "L" on... Read more

0
votes
By Design

Addressables unloads Assets prematurely when using Standalone Player

Package: Build Pipeline - Addressables

-

Dec 29, 2020

-

Version/s: 1.16.15

Reproduction steps:1. Open user attached Project2. Press Window -> Asset Management -> Addressables -> Groups3. Press Build... Read more

1
votes
Fixed

[Addressables] All Asset Bundles from local Build Path group are rebuilt...

Package: Build Pipeline - Addressables

-

Feb 12, 2020

-

Version/s: 1.3.3, 1.6.0, 1.8.3

How to reproduce:1. Open project from "AddressableRebuildBug.zip"2. Open "Addressables Groups" window and build player content3. Ope... Read more

0
votes
Won't Fix

No values are returned when using AddressableProfileSettings.GetValueByName

Package: Build Pipeline - Addressables

-

Sep 22, 2021

-

Version/s: 1.19.4

How to reproduce:1. Open the user's attached project2. Go to BugReport -> Print paths3. Observe the Console Expected result: the ... Read more

0
votes
Fixed

Default Addressables Group is not set when saving the project and restar...

Package: Build Pipeline - Addressables

-

May 18, 2022

-

Version/s: 1.20.0

How to reproduce:1. Open the attached project "1217157 - Addressables Default Group Setting.zip"2. Open Window>Asset Management&g... Read more

0
votes
Fixed

Addressables AssetReferenceT<T> sub-asset dropdown is not type safe

Package: Build Pipeline - Addressables

-

Feb 24, 2021

-

Version/s: 1.17.4-preview

How to reproduce:1. Open the attached project (case_1312566-SubassetDropdown)2. Open SampleScene3. Click on TestObject in the Scene ... Read more

1
votes
Won't Fix

Textures are not included in the same bundle as Sprite Atlas that uses t...

Package: Build Pipeline - Addressables

-

May 31, 2022

-

Version/s: 1.20.0

Reproduction steps:1. Open the user's attached project (Addressable_1233628.zip)2. Click Build &gt; New Build &gt; Default Build Scr... Read more

4
votes
Fixed

AASettingsLocator incorrectly handles folder naming when using Fast mode...

Package: Build Pipeline - Addressables

-

Jan 05, 2021

-

Version/s: 1.16.1

How to reproduce:1. Open the attached "1299142" project2. Open the "TestAddressableVersion" Scene3. Enter Play Mode Expected results... Read more

2
votes
Fixed

A new AddresableAssetsData folder is created when recompiling a Script w...

Package: Build Pipeline - Addressables

-

Jan 08, 2021

-

Version/s: 1.16.15

How to reproduce:1. Open the user's attached project2. Open Window &gt; Asset Management &gt; Localization Tables3. In the Project w... Read more

0
votes
Duplicate

InvalidKeyException is thrown when AddressableHelper.InstantiateAsync is...

Package: Build Pipeline - Addressables

-

Jan 11, 2021

-

Version/s: 1.16.1

How to reproduce:1. Open the user's attached "addressables_tetrahedrize.zip" project2. Open the "SampleScene" Scene3. Enter Play Mod... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.