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[Addressables] [Investigation] LoadAssetAsync does not obey Application....
How to reproduce:1. Open the attached project ("ABC.zip")2. Open the Profiler and start recording3. Enter Play mode and press "L" on... Read more
Addressables unloads Assets prematurely when using Standalone Player
Reproduction steps:1. Open user attached Project2. Press Window -> Asset Management -> Addressables -> Groups3. Press Build... Read more
[Addressables] All Asset Bundles from local Build Path group are rebuilt...
How to reproduce:1. Open project from "AddressableRebuildBug.zip"2. Open "Addressables Groups" window and build player content3. Ope... Read more
No values are returned when using AddressableProfileSettings.GetValueByName
How to reproduce:1. Open the user's attached project2. Go to BugReport -> Print paths3. Observe the Console Expected result: the ... Read more
Default Addressables Group is not set when saving the project and restar...
How to reproduce:1. Open the attached project "1217157 - Addressables Default Group Setting.zip"2. Open Window>Asset Management&g... Read more
Addressables AssetReferenceT<T> sub-asset dropdown is not type safe
How to reproduce:1. Open the attached project (case_1312566-SubassetDropdown)2. Open SampleScene3. Click on TestObject in the Scene ... Read more
Textures are not included in the same bundle as Sprite Atlas that uses t...
Reproduction steps:1. Open the user's attached project (Addressable_1233628.zip)2. Click Build > New Build > Default Build Scr... Read more
AASettingsLocator incorrectly handles folder naming when using Fast mode...
How to reproduce:1. Open the attached "1299142" project2. Open the "TestAddressableVersion" Scene3. Enter Play Mode Expected results... Read more
A new AddresableAssetsData folder is created when recompiling a Script w...
How to reproduce:1. Open the user's attached project2. Open Window > Asset Management > Localization Tables3. In the Project w... Read more
InvalidKeyException is thrown when AddressableHelper.InstantiateAsync is...
How to reproduce:1. Open the user's attached "addressables_tetrahedrize.zip" project2. Open the "SampleScene" Scene3. Enter Play Mod... Read more
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