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2
votes
Not Reproducible

[Addressables] [Investigation] LoadAssetAsync does not obey Application....

Package: Build Pipeline - Addressables

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Dec 28, 2020

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Version/s: 1.16.15

How to reproduce:1. Open the attached project ("ABC.zip")2. Open the Profiler and start recording3. Enter Play mode and press "L" on... Read more

0
votes
Active

Addressable asset download size remains non-zero when cached in WebGL Pl...

Package: Build Pipeline - Addressables

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Oct 04, 2024

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Version/s: 1.23.1, 2.3.16

Reproduction steps: 1. Open the attached project “WebGL_Addressable_Test copy.zip“2. Go to File → Build Profiles, select “Web” platf... Read more

1
votes
Fixed

[Addressables] All Asset Bundles from local Build Path group are rebuilt...

Package: Build Pipeline - Addressables

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Feb 12, 2020

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Version/s: 1.3.3, 1.6.0, 1.8.3

How to reproduce:1. Open project from "AddressableRebuildBug.zip"2. Open "Addressables Groups" window and build player content3. Ope... Read more

0
votes
Won't Fix

No values are returned when using AddressableProfileSettings.GetValueByName

Package: Build Pipeline - Addressables

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Sep 22, 2021

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Version/s: 1.19.4

How to reproduce:1. Open the user's attached project2. Go to BugReport -> Print paths3. Observe the Console Expected result: the ... Read more

2
votes
Fixed

Method RefreshGlobalProfileVariables is executed when script compilation...

Package: Build Pipeline - Addressables

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Apr 01, 2022

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Version/s: 1.19.19

Steps to reproduce:1. Open the attached "1195179 - Addressables Ping Timeout.zip" project2. In the Project window navigate to Packag... Read more

1
votes
Won't Fix

Textures are not included in the same bundle as Sprite Atlas that uses t...

Package: Build Pipeline - Addressables

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May 31, 2022

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Version/s: 1.20.0

Reproduction steps:1. Open the user's attached project (Addressable_1233628.zip)2. Click Build > New Build > Default Build Scr... Read more

0
votes
Fixed

AddressableAssetEntry.GatherAllAssets ignores the filter for SubObjects ...

Package: Build Pipeline - Addressables

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Apr 01, 2022

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Version/s: 1.19.13

How to reproduce:1. Open the attached project "Bug Addressables GatherAllAssets.zip"2. Select Assets/AddressableAssetsData/AssetGro... Read more

4
votes
Fixed

AASettingsLocator incorrectly handles folder naming when using Fast mode...

Package: Build Pipeline - Addressables

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Jan 05, 2021

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Version/s: 1.16.1

How to reproduce:1. Open the attached "1299142" project2. Open the "TestAddressableVersion" Scene3. Enter Play Mode Expected results... Read more

2
votes
Fixed

A new AddresableAssetsData folder is created when recompiling a Script w...

Package: Build Pipeline - Addressables

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Jan 08, 2021

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Version/s: 1.16.15

How to reproduce:1. Open the user's attached project2. Open Window > Asset Management > Localization Tables3. In the Project w... Read more

2
votes
Active

Raw texture of a Sprite which is in a Sprite Atlas is loaded when it is ...

Package: Build Pipeline - Addressables

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Jun 21, 2022

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Version/s: 1.20.0

Reproduction steps:1. Open the user's attached project "TestAddrMem.zip"2. Select "Build > New Build > Default Build Script" i... Read more

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