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[Addressables] [Investigation] LoadAssetAsync does not obey Application....
How to reproduce: 1. Open the attached project ("ABC.zip") 2. Open the Profiler and start recording 3. Enter Play mode and pre... Read more
Addressables unloads Assets prematurely when using Standalone Player
Reproduction steps: 1. Open user attached Project 2. Press Window -> Asset Management -> Addressables -> Groups 3. Press Build... Read more
[Addressables] All Asset Bundles from local Build Path group are rebuilt...
How to reproduce: 1. Open project from "AddressableRebuildBug.zip" 2. Open "Addressables Groups" window and build player content 3. ... Read more
Analyze tool messes up sprite collection variants if "Fix" is used
[https://forum.unity.com/threads/are-spriteatlas-variants-not-compatible-with-addressables.1120993/#post-7223158] From the forum ... Read more
[Addressables] Creating new groups will break the Editor and the rest of...
https://fogbugz.unity3d.com/f/cases/1104216/ Read more
Addressables AssetReferenceT<T> sub-asset dropdown is not type safe
How to reproduce: 1. Open the attached project (case_1312566-SubassetDropdown) 2. Open SampleScene 3. Click on TestObject in the Sce... Read more
Addressables Editor Hosting shows previous Platform when Platform is cha...
Reproduction steps: 1. Open the attached project "AddressablesTest" 2. Open Window -> Asset Management -> Addressables -> Hosting 3.... Read more
AASettingsLocator incorrectly handles folder naming when using Fast mode...
How to reproduce: 1. Open the attached "1299142" project 2. Open the "TestAddressableVersion" Scene 3. Enter Play Mode Expected res... Read more
A new AddresableAssetsData folder is created when recompiling a Script w...
How to reproduce: 1. Open the user's attached project 2. Open Window > Asset Management > Localization Tables 3. In the Project w... Read more
InvalidKeyException is thrown when AddressableHelper.InstantiateAsync is...
How to reproduce: 1. Open the user's attached "addressables_tetrahedrize.zip" project 2. Open the "SampleScene" Scene 3. Enter Play ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type