Search Issue Tracker

Not Reproducible

Votes

2

Found in [Package]

1.16.15

Issue ID

ADDR-1682

Regression

No

[Addressables] [Investigation] LoadAssetAsync does not obey Application.backgroundLoadingPriority

Package: Build Pipeline - Addressables

-

How to reproduce:
1. Open the attached project ("ABC.zip")
2. Open the Profiler and start recording
3. Enter Play mode and press "L" on your keyboard

Expected results: The asset is loaded without a big hit in performance with low thread priority because Application.backgroundLoadingPriority is set to low
Actual results: The asset is loaded with a big hit in performance

Reproducible with: 2019.4.17f1, 2020.1.17f1, 2020.2.1f1, 2021.1.0b1 (Addressables 1.16.10 - 1.16.15)
Could not test with: 2018.4.30f1

  1. Resolution Note:

    The team was unable to reproduce the issue. backgroundLoadingPriority is a setting in the engine and Addressables, at its core, calls into the engine to load assets/scenes/etc. If there's an issue with backgroundLoadingPriority not getting respected it's an engine side bug that will need the scripting team or someone to look into it.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.