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Not Reproducible
Votes
2
Found in [Package]
1.16.15
Issue ID
ADDR-1682
Regression
No
[Addressables] [Investigation] LoadAssetAsync does not obey Application.backgroundLoadingPriority
How to reproduce:
1. Open the attached project ("ABC.zip")
2. Open the Profiler and start recording
3. Enter Play mode and press "L" on your keyboard
Expected results: The asset is loaded without a big hit in performance with low thread priority because Application.backgroundLoadingPriority is set to low
Actual results: The asset is loaded with a big hit in performance
Reproducible with: 2019.4.17f1, 2020.1.17f1, 2020.2.1f1, 2021.1.0b1 (Addressables 1.16.10 - 1.16.15)
Could not test with: 2018.4.30f1
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Resolution Note:
The team was unable to reproduce the issue. backgroundLoadingPriority is a setting in the engine and Addressables, at its core, calls into the engine to load assets/scenes/etc. If there's an issue with backgroundLoadingPriority not getting respected it's an engine side bug that will need the scripting team or someone to look into it.