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Loading order of scenes with Addressables.LoadSceneAsync depends of how ...
Repro steps: 1. Open user attached project and "startScene" 2. Open Addressables window and set Play Mode Script to "Packed Play Mod... Read more
DragUpdatedEvent and DragPerfomeEvent messages are printed when dragging...
Reproduction steps: 1. Open the attached “BugRepro” project 2. From the menu navigate to BugRepo > Test 3. From the Project windo... Read more
ResourceLocator.AllLocations returns duplicate ResourceLocations when bi...
Reproduction steps: 1. Open the attached project "TestBinaryCatalog7" 2. Clear Addressables Build cache 3. Build Addressables 4.... Read more
2022 02 20 TEST - 21
Steps r 5 5 6 7 7 Read more
NullReferenceException is thrown when using Addressables.InstantiateAsyn...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Exit the Play Mode 4. Enter t... Read more
Addressables Path Variable has an incorrect Bundle Location set when sel...
Reproduction steps: 1. Open the "IN-46428.zip" project 2. Open Window -> Asset Management -> Addressables -> Profiles window 3. Clic... Read more
Error when loading remote content with usernames containing ".hash"
Reproduction steps: 1. Create a new user for your os that has “.hash“ in the name 2. Open the attached project “ErrorRepro“ 3. En... Read more
[Addressables] Hosting Service port changes when Assets are reimported
How to reproduce: 1. Open the attached project "1188009.zip" 2. Open the Hosting window (Window - Asset Management -> Hosting Servic... Read more
[Addressables] Exception is thrown when unloading Addressable Scene with...
How to reproduce: 1. Open user's attached project ("Addressable Unload Scene Bug.zip") using the EnvIronman VM (optional) (more info... Read more
Terrain is not visible in Player when loaded from an AssetBundle and Ter...
Reproduction steps: 1. Open the “ReproProject“ project 2. Build and run the project (File > Build And Run) 3. Press the “Q” butto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Importers name is not truncated in the Importer type dropdown menu
- Wrong shader appears when Particle System is added as a component
- Realtime Hard Shadows resolution of Spot Light and Point Light cannot be changed by script when using Universal Render Pipeline (URP)
- Warnings in the Package manager have no margin on the right side
- Errors are thrown in the Console and the Game view fails to render when RenderGraph Compatability is disabled and a Camera stack has a Pixel Perfect Camera Component with "Stretch Fill" Crop Frame