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Loading order of scenes with Addressables.LoadSceneAsync depends of how ...
Repro steps: 1. Open user attached project and "startScene" 2. Open Addressables window and set Play Mode Script to "Packed Play Mod... Read more
Addressables Does Not Support Mac-Mono
How to reproduce: 1. Open attached project ("AddressablesBug.zip") 2. Open "Sample Scene" 3. Build Addressables Asset via Window > A... Read more
Downloaded AssetBundle is loaded into the memory when using DownloadDepe...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Open the Addresa... Read more
[Addressables] "Exception: Reentering the Update method is not allowed" ...
Reproduction steps: 1. Open the attached user's Unity project "bug_tasks_and_sync_addressables.zip" 2. Enter the Play mode 3. Obser... Read more
NullReferenceException is thrown when using Addressables.InstantiateAsyn...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Exit the Play Mode 4. Enter t... Read more
Addressables Path Variable has an incorrect Bundle Location set when sel...
Reproduction steps: 1. Open the "IN-46428.zip" project 2. Open Window -> Asset Management -> Addressables -> Profiles window 3. Clic... Read more
Error when loading remote content with usernames containing ".hash"
Reproduction steps: 1. Create a new user for your os that has “.hash“ in the name 2. Open the attached project “ErrorRepro“ 3. En... Read more
[Addressables] Hosting Service port changes when Assets are reimported
How to reproduce: 1. Open the attached project "1188009.zip" 2. Open the Hosting window (Window - Asset Management -> Hosting Servic... Read more
[Addressables] Exception is thrown when unloading Addressable Scene with...
How to reproduce: 1. Open user's attached project ("Addressable Unload Scene Bug.zip") using the EnvIronman VM (optional) (more info... Read more
Addressable asset loading takes longer than loading them using Resources...
To reproduce: 1. Open the QA's attached project 2. Play in Editor 3. Build and Run on mobile or standalone Expected: Loading 1000 s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sahder errors in Player when "Strict shader variant matching" is enabled and the rendering path is set to "Deferred"
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator