Search Issue Tracker
[Shuriken] Tessellation materials cause trails to disappear
Repro steps:1. Import the attached package in an HDRP-enabled project.2. Open the ShurikenTessellation scene3. Observe no trails are... Read more
[HDRP] Incorrect exposure of Volumetric clouds planar reflection
Version tested: 2021.2.0a19 + HDRP 12.0 Steps to reproduce: 1) Open attached project2) Make sure Exposure Control is enabled in HDRP... Read more
[HDRP] DLSS documentation issues and default value OptimalSettings
This fogbugz is to track a few we already discussed with Kleber: Documentation Is lacking a small step before Allow DLSS, to enable ... Read more
[HDRP] Freeze or Crash when starting a Player build with -force-d3d12 ar...
How to reproduce:1. Open the attached project named "ForceD3D12Crash.zip"2. In the Project settings, check if the D3D11 graphics API... Read more
[HDRP] Path tracer issue with lamps in the HDRP template
Reproduction:1) Create a new HDRP template2) Run wizard for DXR setup3) Add path tracing with default settings4) Find the lamp in th... Read more
[HDRP] Need to update HDRP wizards documentation
The location of HDRP wizard is outdated in the doc Read more
[HDRP] Planar reflections break for 2k+ resolutions on DX12
Version tested: 2021.2.0a19 + 12.0.0 (Master) Steps to reproduce: 1) Open attached project or make a new project with planar reflect... Read more
Editor crashes or "Thread group size must be above zero" is thrown when ...
How to reproduce:1. Open the user's attached "BBTracker.zip" project2. Open the "Test Device" Scene3. Enter Play Mode Expected resul... Read more
[HDRP] Mesh artifacts are drawn with CommandBuffer.DrawMeshInstanced whe...
How to reproduce:1. Open the user's attached "Fives.zip" project2. Open the "DevRoom1" Scene3. Enter Play Mode4. Press the left mous... Read more
[HDRP] Scene view becomes gray and Game view - black when setting up HDR...
How to reproduce:1. Create a new HDRP Template project2. Open the Render Pipeline Wizard (Window->Render Pipeline->HD Render P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- Test Runner fails to create a script in the active path when selecting a file as the active path