Search Issue Tracker
[Shuriken] Tessellation materials cause trails to disappear
Repro steps: 1. Import the attached package in an HDRP-enabled project. 2. Open the ShurikenTessellation scene 3. Observe no trails ... Read more
[HDRP] Incorrect exposure of Volumetric clouds planar reflection
Version tested: 2021.2.0a19 + HDRP 12.0 Steps to reproduce: 1) Open attached project 2) Make sure Exposure Control is enabled in ... Read more
[HDRP] DLSS documentation issues and default value OptimalSettings
This fogbugz is to track a few we already discussed with Kleber: * Documentation Is lacking a small step before Allow DLSS, to enabl... Read more
[HDRP] Freeze or Crash when starting a Player build with -force-d3d12 ar...
How to reproduce: 1. Open the attached project named "ForceD3D12Crash.zip" 2. In the Project settings, check if the D3D11 graphics A... Read more
[HDRP] Path tracer issue with lamps in the HDRP template
Reproduction: 1) Create a new HDRP template 2) Run wizard for DXR setup 3) Add path tracing with default settings 4) Find the lamp i... Read more
[HDRP] Need to update HDRP wizards documentation
The location of HDRP wizard is outdated in the doc Read more
[HDRP] Planar reflections break for 2k+ resolutions on DX12
Version tested: 2021.2.0a19 + 12.0.0 (Master) Steps to reproduce: 1) Open attached project or make a new project with planar refl... Read more
Editor crashes or "Thread group size must be above zero" is thrown when ...
How to reproduce: 1. Open the user's attached "BBTracker.zip" project 2. Open the "Test Device" Scene 3. Enter Play Mode Expected r... Read more
[HDRP] Mesh artifacts are drawn with CommandBuffer.DrawMeshInstanced whe...
How to reproduce: 1. Open the user's attached "Fives.zip" project 2. Open the "DevRoom1" Scene 3. Enter Play Mode 4. Press the left ... Read more
[HDRP] Scene view becomes gray and Game view - black when setting up HDR...
How to reproduce: 1. Create a new HDRP Template project 2. Open the Render Pipeline Wizard (Window->Render Pipeline->HD Render Pipel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context