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The "Dirt Texture" property text has a lot of padding and causes difficu...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Select the “Global Volume” GameObjec... Read more
Changes made to instance of prefab aren't recorded if previously SetActi...
Steps to reproduce: 1. Open attached project2. Open "Editor/ShowBug.cs" script3. Script creates instance of prefab, then prefab has ... Read more
[2D] ArgumentException thrown continuously when GameObject assigned to "...
On assigning GameObject to "Connected Rigid Body" under preset of the any "2D Joint" component throws ArgumentException continuously... Read more
[ Substances ] Standalone build crashes when a large ProceduralMaterial ...
Reproduction steps:1. Open project "SubstanceCrash"2. Build scene "Demo" for StandaloneWindows3. Run the built game- Notice that the... Read more
Duplicate basemap name: _MainTex. Ignoring warning message is thrown whe...
How to reproduce:1. Open the attached project named "Case_1224162"2. Open the Test scene3. Observe the Console window. If there are ... Read more
Double-clicking a Unity package file in the system opens a new Unity ins...
To reproduce:1. Download user's attached Unity package2. Open any Unity 2018.1 beta version3. Create a new or open an existing proje... Read more
MPB assignment of the stencil Reference Value does not over-ride the ori...
To reproduce:1. Open attached StencilBugs (u5.2.2f1) or StencilBugs (u5.6.0b10) project10. Load the scene 'Stencil_MPB_Bug'11. Notic... Read more
Primitive sprite icon in Assets become half size after adjusting compres...
Primitive sprite icon in Assets become half size after adjusting compression 1. Create new project in 2D2. In Assets, right click &g... Read more
[Shuriken] Limit velocity over lifetime allows negative values
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Select GREEN particle system in Hierarchy... Read more
"Shader Standard" errors in Player when "Strict shader variant matching"...
Reproduction steps:1. Open the “SSVM_Stripped“ project2. Open the “Sample” scene3. Enable Development Build in Build Settings4. Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument