Search Issue Tracker
Fixed in 2021.3.16f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a17
Votes
1
Found in
2021.3.9f1
2022.1.15f1
2022.2.0b7
2023.1.0a9
Issue ID
UUM-13801
Regression
Yes
The "Dirt Texture" property text has a lot of padding and causes difficulties when trying to access its texture select field in the Volume Component's Bloom section
Reproduction steps:
- Open the attached project
- Open the “/Assets/Scenes/SampleScene.unity” Scene
- Select the “Global Volume” GameObject in the Hierarchy window
- Observe the “Dirt Texture” property area which is located under Volume Component’s Bloom Section in the Inspector window
Expected result: The “Dirt Texture” text is aligned to the left side
Actual result: The “Dirt Texture” text has a lot of left padding, thus it’s floating in the middle
Reproducible with: 12.1.7 (2021.3.7f1, 2021.3.9f1), 13.1.8 (2022.1.15f1), 14.0.3 (2022.2.0b7), 15.0.1 (2023.1.0a9)
Not reproducible with: 10.10.0 (2020.3.39f1), 12.1.7 (2021.3.6f1)
Reproducible on: M1 MacOS 12.4 (21F79), Windows 10 (21H2)
Note: This issue is reproducible on both Apple Silicon and Intel Editors on M1 Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Add comment