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Fixed
Fixed in 2021.3.16f1, 2022.2.0f1, 2023.1.0a17
Votes
1
Found in
2021.3.9f1
2022.1.15f1
2022.2.0b7
2023.1.0a9
Issue ID
UUM-13801
Regression
Yes
The "Dirt Texture" property text has a lot of padding and causes difficulties when trying to access its texture select field in the Volume Component's Bloom section
Reproduction steps:
# Open the attached project
# Open the “/Assets/Scenes/SampleScene.unity” Scene
# Select the “Global Volume” GameObject in the Hierarchy window
# Observe the “Dirt Texture” property area which is located under Volume Component’s Bloom Section in the Inspector window
Expected result: The “Dirt Texture” text is aligned to the left side
Actual result: The “Dirt Texture” text has a lot of left padding, thus it’s floating in the middle
Reproducible with: 12.1.7 (2021.3.7f1, 2021.3.9f1), 13.1.8 (2022.1.15f1), 14.0.3 (2022.2.0b7), 15.0.1 (2023.1.0a9)
Not reproducible with: 10.10.0 (2020.3.39f1), 12.1.7 (2021.3.6f1)
Reproducible on: M1 MacOS 12.4 (21F79), Windows 10 (21H2)
Note: This issue is reproducible on both Apple Silicon and Intel Editors on M1 Mac
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