Search Issue Tracker

Fixed

Fixed in 2021.3.16f1, 2022.2.0f1, 2023.1.0a17

Votes

1

Found in

2021.3.9f1

2022.1.15f1

2022.2.0b7

2023.1.0a9

Issue ID

UUM-13801

Regression

Yes

The "Dirt Texture" property text has a lot of padding and causes difficulties when trying to access its texture select field in the Volume Component's Bloom section

--

-

Reproduction steps:

# Open the attached project
# Open the “/Assets/Scenes/SampleScene.unity” Scene
# Select the “Global Volume” GameObject in the Hierarchy window
# Observe the “Dirt Texture” property area which is located under Volume Component’s Bloom Section in the Inspector window

Expected result: The “Dirt Texture” text is aligned to the left side
Actual result: The “Dirt Texture” text has a lot of left padding, thus it’s floating in the middle

Reproducible with: 12.1.7 (2021.3.7f1, 2021.3.9f1), 13.1.8 (2022.1.15f1), 14.0.3 (2022.2.0b7), 15.0.1 (2023.1.0a9)
Not reproducible with: 10.10.0 (2020.3.39f1), 12.1.7 (2021.3.6f1)

Reproducible on: M1 MacOS 12.4 (21F79), Windows 10 (21H2)

Note: This issue is reproducible on both Apple Silicon and Intel Editors on M1 Mac

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.