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Editor UI text is blurry when compared to previous Unity versions
How to reproduce: 1. Create a new project 2. Set the Editor Font to Verdana (Edit -> Preferences) 3. Select Main Camera GameObject ... Read more
[macOS] Cursor size is not affected by Cursor.SetCursor
How to reproduce: 1. Open attached project (CursorTooBig.zip) 2. Open "SampleScene" Scene -> enter the Play Mode 3. Exit the Play Mo... Read more
Applying overriden name of nested Prefab is silently ignored
How to reproduce: 1. Open user's attached 'PrefabBugRepro.zip' project 2. Open 'SampleScene' Scene 3. Select 'Parent Prefab' GameObj... Read more
Project Settings reverts to old settings when trying to overwrite Preset
Reproduction steps: 1. Create an empty project 2. Go to Project Settings -> Choose any area with Presets (for example Input Manager)... Read more
[Android] Input field caret jumps back a couple of characters when typin...
Steps to reproduce: 1. Open and build User-supplied project ("InputFieldException.zip") 2. Focus the Input field and type as fast as... Read more
[Android] View fractures while rendering a quad and adjusting the orthog...
Repro steps: 1. Open attached project 2. Build and Run on Android Actual: View fractures while zooming in and out Reproducible w... Read more
RenderTextureFormat.DefaultHDR uses RGBA16F in the Editor even when HDR ...
How to reproduce: 1. Open the "DefaultHDRFormat.zip" project 2. Open the "SampleScene" scene 3. Edit > Project Settings > Graphics 4... Read more
No warning is shown when trying to Export Package from the Packages folder
Reproduction steps: 1. Open user's attached project "PrefabBugs" 2. In the project window, select Packages/pfc Test/Runtime/Cube 3. ... Read more
[Mesh] Unwrapping.GenerateSecondaryUVSet can fail but the API does not i...
How to reproduce: 1. Open project "ok.zip" 2. Open Scene "TestGenerateNewUV2Layout" 3. Press Play Expected result: Unity handles t... Read more
Game Objects instantiated from Asset Bundles don't retain serialized values
Repro steps: 1. Open attached project and make sure build target is Android 2. Close Unity, adjust build.sh in the project's folder ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected