Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2018.4
2019.3.6f1
2019.4
2020.1
2020.2
2021.1
Issue ID
1289982
Regression
No
[Mesh] Unwrapping.GenerateSecondaryUVSet can fail but the API does not indicate the failure in any way
How to reproduce:
1. Open project "ok.zip"
2. Open Scene "TestGenerateNewUV2Layout"
3. Press Play
Expected result: Unity handles the abundance of vertices or provides a method to detect the failure of Unwrapping.GenerateSecondaryUVSet();
Actual result: Error: SetPerIndexUVs failed because the output has too many vertices
Reproducible with: 2018.4.30f1, 2019.4.16f1, 2020.1.16f1, 2020.2.0b14, 2021.1.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2021.2):
Fixed in 2022.1.0a2