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[IL2CPP] [macOS] Build fails with "Sequence contains no matching element...
Reproduction steps:1. Rename "Applications/Xcode" to something else (i.e. Xcode1).2. Create a new Unity project.3. Go to Player Sett... Read more
"MultiplayerRole" needs a space in the "Inspector" tooltips
Steps to reproduce: Create a new project Verify, that the "Dedicated Server" (1.3.3)package is installed. If not, please install it ... Read more
[HDRP] Enabling SSR in HDRP quality settings breaks rendering loop
Version tested: 19.3.a12 + 7.0.1 Steps to reproduce: 1) Open attached project, SampleScene2) Go to Edit -> Project Settings ->... Read more
[iOS] The safe area value changes when reopening the app in Landscape or...
Steps: Open the attached "ScreenOrientation20174-TestProject" project Build and Run for iOS Platform In the application make sure th... Read more
[Android] Pollfish ad rect is not visible since Unity 5.6
Steps to reproduce:1. Open attached project2. Build for Android and run3. Press 'Rewarded' button couple of times till the button 'C... Read more
[HLAPI] Declaring Command function without prefix throws compile time er...
Steps to reproduce:1. open attached project2. notice there are compile time errors3. clear console4. try to play scene -> can't b... Read more
[iOS] Native view controller rotates in all orientations when the applic...
Steps to reproduce: 1. Open attached project2. Notice that only 'Portrait' orientation is allowed in iOS Player Settings3. Build the... Read more
UserPermissionToPost does not report if notifications are blocked
[https://github.com/Unity-Technologies/com.unity.mobile.notifications/issues/260] AndroidNotificationCenter.UserPermissionToPost onl... Read more
Cannot adjust zoom properly when sprites are either too big or too small...
Reproduction steps: Open attached Project Open Tile palette: Window > 2D > Tile Palette Observe that all tiles are visible Sel... Read more
Visual Script Graph window runs slowly because Object.FindObjectsOfType(...
Sometimes the Visual Script Window runs slowly. Most likely because Object.FindObjectsOfType() is called many times per frame. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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