Search Issue Tracker
Fixed
Fixed in 6000.0.22f1
Votes
0
Found in
6000.0.21f1
Issue ID
UUM-84288
Regression
Yes
NullReferenceException error occurs when using Screen Space Ambient Occlusion and hovering over the Inspector window
How to reproduce:
1. Open the attached "IN-85625" project
2. Open “Assets/Bug/Scene.unity”
3. Locate “PC_Renderer” inside the Assets folder and enable Screen Space Ambient Occlusion in the Inspector window
4. Select “Volumetric Light (1)” in the Hierarchy and hover the pointer over the GameObject’s Inspector window
5. Observe the Console window
Expected result: No errors appear in the Console window
Actual result: NullReferenceException error in the Console window
Reproducible in: 2023.3.0a18 , 6000.0.21f1
Not reproducible in: 2021.3.44f1, 2022.3.50f1, 2023.1.0a17, 6000.0.23f1
Fixed in: 6000.0.22f1
Reproducible on: Windows 11, macOS 13 (M1), macOS 14.5 (M1 Ultra)
Not reproducible on: No other environments tested
Note: In versions before 6000.0.14f1 an Assertion error gets thrown instead of a NullReferenceException
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment