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Object space vertex positions are changing when a SkinnedMeshRenderer is...
Reproduction steps: 1. Open the attached user's project 2. Open scene 'Scenes/Test' 3. Observe the scene Expected result: Both Mesh... Read more
[URP] _ScreenParams returns wrong data in VR
Reproduction steps: 1. Open the user's "URP Updated.zip" project 2. Enter the Play mode 3. Observe the Console window Expected resu... Read more
Crashes reloading assets when attempting to call CommandBuffer.Clear() w...
Reproduction steps: 1. Open the user's attached project 2. Ensure that the 'Assets/Settings/ForwardRenderer' asset has a MacCrashRen... Read more
[Universal RP] Stencil buffer is cleared when disabling SSAO and/or Dept...
How to reproduce: 1. Open the user's attached project "HighlightTest.zip" 2. Open Game View 3. Select "ForwardRenderer" (Assets > Re... Read more
[URP] Shadows are rendered for the first cascade only when using GLES2
How to reproduce: 1. Open project "TestShadowsClippedGLES2.zip" 2. Make sure GLES2 is selected in Player settings 3. Build and Run o... Read more
unity_FogParams.y is never used in URP, considering unity_FogParams.y is...
Reproduction steps: 1. Open user's attached project 2. In the Project Window find and open "ShaderVariablesFunctions.hlsl" (Packages... Read more
[Universal RP] ScriptableRenderPass.Configure method takes up to 20-80% ...
How to reproduce: 1. Open the attached "case_1417754" project 2. Enter the Play Mode in the "SampleScene" Scene 3. Open the "Window ... Read more
ShaderProperty "ProjectionParams.x" is being changed to "-1" when enabli...
How to reproduce: 1. Open project "My project.zip" 2. In the Hierarchy window select "Camera" GameObject 3. In the Inspector window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window