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[Undo] Error “Failed to create Object Undo, because the action is too la...
Steps to reproduce:1. Open the user’s attached “GameobjectsPoolBug“ project2. Create a “Pool” GameObject (Bug → CreatePool)3. Select... Read more
"Command buffer Render SSR contains at least one command that is not sui...
Reproduction steps:1. Open the user’s attached project2. Remove the Cinemachine package3. Build the project4. Run the project Reprod... Read more
"Test Track" Template - Most of the Tutorial UI does nothing
How to reproduce: Create a project using the "Test Track" template; Start any Tutorial; Press the "Select Container" button; Observe... Read more
Marshal.OffsetOf returns invalid value in IL2CPP for misaligned fields o...
Marshal.OffsetOf returns invalid value in IL2CPP for misaligned fields on macOS, .NET 7.0/ Unity Mono return correct value. On 2022.... Read more
"Test Track" Template - Shader Warnings are thrown when Building the Sta...
How to reproduce: Create a project using the "Test Track" template; Build the Project; Observe the Console window; Expected results:... Read more
"Test Track" Template - The Highlight is misplaced in the Vehicle Sample...
How to reproduce: Create a project using the "Test Track" template; Start the "Vehicle Sample" Tutorial; Proceed to the second step;... Read more
Netcode package throws an OverflowException when connecting a second cli...
Reproduction steps: Open the attached “NGO-Repro” project Press File → Build Settings → Build Launch two instances of the Player In ... Read more
Sprite layout is incorrect when importing a PSB file
Reproduction steps:1. Open the “psbLayoutIssue“ project2. Observe the relative sprite locations in “Chameleon.psb” and “Chameleon.ps... Read more
[HDRP UX] SSR Transparents are disabled in twice by default
SSR and SSR Transparents are disabled in HDRP asset, which is fine. But then Transparents are also disabled in HDRP default settings... Read more
GBuffer shadowmask only contains red channel
There is an unexpected difference in lighting between deferred and forward caused by an incorrect render of the shadowmask in the GB... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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