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[HDRP] Area Lights are incorrectly culled in Reflections when zoomed in/...
How to reproduce:1. Open the attached "AreaLightCulled.zip" project2. Open the "HDRPShowcasePictures" Scene3. Move around the Scene ... Read more
[HDRP] [PS4] Dynamic Resolution not working correctly on PS4 builds.
Steps to reproduce: 1) Open any HDRP project. HDRP template would do fine2) In HDRP asset enable Dynamic Resolution, set it to hardw... Read more
[HDRP] Incorrectly placed Rough Distortion in Frame Settings
Versions checked: 2021.2.0a9 + 12.0.0 (from Packman) Steps to reproduce:1) Just start any HDRP project and go to Project Settings/HD... Read more
[HDRP] Terrain trees are stuck on Light LayerDefault even when Rendering...
How to reproduce:1. Open the user's attached "TerrainTreeLayers.zip" project2. Open the "Outdoors" Scene3. Select the "Light (Trees)... Read more
[HDRP][PS5 / Metal] The result of the test 001-HDTemplate.expected is di...
Open HDRPRuntime_Test project in graphics Trigger test 001-HDTemplate.expected on PS5 or Metal in standalone, see the result. The fi... Read more
Disabling the Quality checkbox for the DOF effect in HDRP doesn't disabl...
Reproduction steps:1. Open attached project "HDRP_DOF_Minimal.zip" and scene "SampleScene"2. In Hierarchy window, select "Global Vol... Read more
[HDRP] Many warnings appear in Console upon opening up a fresh HDRP temp...
Upon creating a new project with the HDRP template in the 2021.2.0a11.1652 build. Many warnings appear in the console log. Repro Ste... Read more
[HDRP] Glitches appear on GameObject when another GameObject with Opaque...
How to reproduce it:1. Open the attached project "1323760.zip"2. Load the "SampleScene" Scene3. Move the camera around and observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved