Search Issue Tracker

By Design

Votes

0

Found in [Package]

12.0.0

Issue ID

1319954

Regression

No

[HDRP] Area Lights are incorrectly culled in Reflections when zoomed in/out in the Scene view

Package: Scriptable Render Pipeline HD

-

How to reproduce:
1. Open the attached "AreaLightCulled.zip" project
2. Open the "HDRPShowcasePictures" Scene
3. Move around the Scene view (See attached "repro.mp4")

Expected result: Area Lights are correctly culled in Reflections
Actual result: Area Lights are incorrectly culled in Reflections

Reproducible with: 11.0.0 (2021.1.0f1), 12.0.0 (2021.2.0a10)
Could not test with: 10.4.0 and 7.5.3 (Due to errors in packages)

  1. Resolution Note:

    By default, analytical lights for ray traced reflections are supported only up to 10m from camera. You can override this by:
    1) Add "Global Volume" to the scene (right-click on scene hierarchy, and select Volume => "Global Volume")
    2) Click "New" for the volume "Profile"
    3) Click "Add Override" => "Ray Tracing" => "Light Cluster (Preview)"
    4) check "Camera Cluster Range" and set value higher than 10

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.