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[Android] [URP] [Addressables] Shader material not loaded in Android pla...
Reproduction steps: 1. Open the attached project "TestChangementMatAdressable.zip" 2. Go to Build Settings and change the Platform t... Read more
Graphics.DrawMeshInstancedIndirect API doesn't draw Meshes when the SRP ...
How to reproduce: 1. Open the user's attached "URPGPUInstancingTest" project 2. Enter the Play Mode in the "SampleScene 1" Scene Ex... Read more
Crashes reloading assets when attempting to call CommandBuffer.Clear() w...
Reproduction steps: 1. Open the user's attached project 2. Ensure that the 'Assets/Settings/ForwardRenderer' asset has a MacCrashRen... Read more
Shader Graph materials are missing in Player when using the Deferred Ren...
How to reproduce: 1. Open the attached project "URPDeferredBug.zip" 2. Open the "SampleScene" Scene 3. Build And Run Expected resul... Read more
[URP] NullReferenceException sometimes is thrown on domain reload due to...
How to reproduce: 1. Open a new URP project 2. Upgrade the project to a version supporting URP 13.1.5 Expected result: No error is ... Read more
Error spam when two Base Cameras have different Viewport Rect width and ...
Reproduction steps: 1. Open the user's attached project 2. Enable "Camera Repro" in the Hierarchy window 3. Move the mouse around th... Read more
[URP][GLES2] Shader errors are thrown when compiling the Scaling Setup S...
How to reproduce: 1. Open the user-submitted project 2. In the Project window, select the Shader "ScalingSetup" (Packages/com.unity.... Read more
Incorrect rendering when Intermediate Texture is set to "Auto"
Reproduction steps: 1. Open the user's attached project "BugReport.zip" 2. Observe the Game view Expected result: The Game view has... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values