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[UI] Dialog of Unapplied import settings appear when trying to apply cha...
To reproduce:1. Open attached project2. Go to textures and change some settings3. Press Apply4. Press anywhere else on the editor5. ... Read more
"NullReferenceException" error thrown when docking UI Builder with unsav...
Steps to reproduce:1. Create new Unity project2. Open UI Builder window3. Add element to the Hierarchy (for example Toggle)4. Delete... Read more
[Experimental] SpriteRenderer.color does not get updated on change via s...
How to reproduce:1. Open user attached project2. Open scene 'Scene'3. Enter play mode Expected behaviour: All sprites change to blac... Read more
[Quick Search] NullReferenceException is thrown on Creating Asset, Prefa...
On Creating Asset, Prefab & Scene in Search Index Manager from Global Search window causes NullReferenceException in the console... Read more
Scripting API Manual Page's layout is broken when using Unity 6 manual v...
Steps to reproduce: Open Unity Scipting API manual Navigate to a specific manual entry. For instance - [https://docs.unity3d.com/202... Read more
ProBuilder Boolean feature does not correctly subtract inner Mesh and ca...
Reproduction steps:1. Open the attached "ProBuilderBoolean.zip" project2. Go to Edit > Preferences > ProBuilder and enable "Ex... Read more
[Android] [Blocks Automation] Player stuck on splash screen when using g...
This doesn't reproduce in monoscopic mode, just with VR enabled. So assigning to vr gfx. Read more
The IL2CPP and Mono Player crash when Application.Quit() is called
Reproduction steps:1. Open the attached project “repro_project“ (or “repro_project_without_graphics“ to save build time)2. Open File... Read more
Build for DirectX12 fails due to shader compiler errors
To repro:- download party.zip project- open it with 2020.2.5f1- set rendering API to DeirectX12, i it's not already- build and run E... Read more
[Progressive Lightmapper] shadows of alpha cutout materials are wrong wh...
Steps to reproduce:1. Open the attached project2. Open "BugReport" scene3. In Lightmapping settings, make sure that Bounces is set t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject