Search Issue Tracker
[Scene Template] View component doesn't reset in scene template
All other components reset to their default values in the scene template except View Steps to repro:1. Create a New Project2. Projec... Read more
Fullscreen Mode: Windowed Standalone build goes back to regular Fullscre...
How to reproduce:1. Create a new project2. Open player settings -> Resolution and presentation3. Select Fullscreen Mode -> Win... Read more
Crash upon undo/redo operations performed repeatedly and errors are thrown
Steps to reproduce: Disclaimer! It will need lots of patience 1. Import the attached package 2. Perform around 20-30 clipboard opera... Read more
[iOS] Wireless MFI controller input is not detected until the Applicatio...
Steps to reproduce:1. Open project in "project.zip"2. Build for iOS3. Connect a supported MFI controller to an iOS device (tested wi... Read more
[Visual Scripting] Prefab Instance and Prefab Definition options for obj...
Options for Prefab Instance and Prefab Definition object variables don't generate when prefabs are created by dragging and dropping ... Read more
[IET] PostProcessing throws errors and tutorials do not start when Learn...
How to reproduce:1. Start Unity2. Select "Learn/Basic Tutorials"3. Download one of the given tutorials and then start it4. Wait unti... Read more
[Package Manager] Text on Install and Remove button are not getting upda...
[Package Manager] Text on Install and Remove button are not getting updated once operation is finished Steps to Reproduce: 1. Create... Read more
[iOS] Kinematic Rigidbody2D can begin moving when it is collided with
How to reproduce:1. Open the attached Project "physics-kinematic-bug"2. Build and Run the Scene "test" on iOS3. Observe the Player o... Read more
[Firefox] WebGl Crashes on bundle downloading
-e: the repro project fails with a "too much recursion" error in Firefox but works fine in Chrome -repro (only works on windows):--c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names