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1
votes
Not Reproducible

Prefab can't be deleted, when Prefab size is too large to create an Undo...

Scene Management

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Oct 11, 2018

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Version/s: 2017.3.0a6, 2018.2.0a1, 2018.3.0a1, 2018.3.0b5, 2019.1.0a1

Steps to reproduce:1. Open the "Pumping Plant Level" Unity Project2. Start the "CANNOT DELETE PUMPING STATION" scene3. Delete the Pr... Read more

0
votes
Duplicate

[Regression] "Request error (error): " when entering russian letters is ...

Project Browser/Hierarchy

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Jun 02, 2017

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Version/s: 2017.2.0a1

Regression - happens in 2017.2.0a1 and a2Not reproduces in 2017.1.0b8 How we can reproduce it1 Create new project2 Go to Project vie... Read more

0
votes
Fixed

Particle trails snap to new place when switching simulation space during...

Shuriken

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Sep 05, 2016

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Version/s: 5.5.0b2

-e: see title and gif below -repro:--open attached project--open test scene--play test scene--select the trails example (bottom righ... Read more

0
votes
Fixed

[Shuriken] Particle emission module burst min max should be unsigned int

Shuriken

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Mar 24, 2016

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Version/s: 5.4.0b11

Particle emission module burst min max should be unsigned int. Emission rate is also unsigned int, at this moment burst min max is u... Read more

4
votes
Duplicate

UI Textures change after lowering quality level in runtime

UI

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Jan 11, 2016

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Version/s: 5.3.1p2

Steps to reproduce:1. Download and open attached project "repro_760691.zip"2. Build the project w/ "main.unity" scene included3. Run... Read more

0
votes
By Design

HDRP uses real world light values - switching between URP to HDRP result...

Package: Scriptable Render Pipeline HD

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Aug 05, 2020

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Version/s:

The default skybox exposure level for HDRP is 12, meaning that when you switch from URP to HDRP, you end up with a skybox that pushe... Read more

0
votes
Fixed

Changing Reflection Intensity at runtime via script doesn't work

Global Illumination

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Mar 08, 2015

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Version/s: 5.0.0f4

Changing Reflection Intensity at runtime via script does not work. However, changing it manually in the editor works. RenderSettings... Read more

0
votes
Fixed

Registry.GetValue crashes Unity build when using IL2CPP

IL2CPP

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Oct 01, 2018

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Version/s: 2018.2.10f1

Steps to reproduce:1. Add a Registry string value:Path: "HKEY_LOCAL_MACHINE\\SOFTWARE\\VRstudios"Name: "EnableDebugPath"Value: "true... Read more

0
votes
Fixed

[Lighting Explorer] Static emissives tab should show material without "S...

Progressive Lightmapper

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Feb 08, 2021

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Version/s: 2021.1.0a7

Steps1. create a new URP template project2a. In project tab, right click > create > Material2b. In inspector, enable emission ... Read more

1
votes
Fixed

[HDRP] Area light baked shadow mask create unexpected shadows

Package: Scriptable Render Pipeline HD

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Jan 04, 2021

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Version/s: 11.0.0

Repro steps :- Open attached project- Open scene called "Test"- Open Window > Rendering > Lighting- Click on "Generate lightin... Read more

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