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[Win ARM] URP projects fail to build that have a space in the name
Steps to reproduce: Open Unity Hub in a Windows ARM machine Click "New Project" Select the template: "Universal 3D" Make sure the na... Read more
[Android][OpenGL] Soft Shadows contain artifacts when the OpenGL Graphic...
Reproduction steps: 1. Open the attached “ShadowTest_16” project2. In the Build Settings window, switch to the Android build target3... Read more
The particle system prewarm flag is ignored when calling the Start funct...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Enter the Play Mode4. Press the “... Read more
"Loading Entity Scene failed because the entity header file couldn't be ...
How to reproduce:1. Open the attached project "ECSWeb.zip"2. Build And Run the project for WebGL3. Open the Web Console in the brows... Read more
[HDRP] The Scene view flickers when moving around if there are visible H...
Reproduction steps:1. Open the “IN-75458.zip” project2. Open the "HairSample_HDRP" scene (in "Samples/Demo Team Hair System/0.13.0-e... Read more
The gradient ShaderGraph is inverted when using the Perceptual blend mode
Reproductions steps:1. Open the “PerceptualBlendBug.zip” project2. Open the “SampleScene”3. Observe the Game View Expected result: T... Read more
Particle System allocates large amounts of memory when it is very far aw...
Reproduction steps:1. Open the “IN-74608.zip” project2. Open the “SampleScene”3. Enter Play Mode4. Observe memory allocated for the ... Read more
"System.DllNotFoundException" error for "Unity.VisualScripting.sqlite3" ...
Reproduction steps:1. Open the attached “repro_IN-75124“ project2. Observe the Console window Expected result: No errors appearActua... Read more
[Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is get...
Steps to reproduce: 1. Create a VisionOS (or iOS/tvOS) profile. 2. Under Platform Settings, press Build Player Library (it will take... Read more
EnsureRunningOnMainThread error in TessellationJob.ApplyInset
When tessellating the UI geometry, it is possible to get an error because a null check is performed on the job thread.{noformat}Inva... Read more
All about bugs
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