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Votes

0

Found in

2021.3.41f1

Issue ID

UUM-113301

Regression

No

Post-processing is applied on all objects when specific Layer is selected

-

Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “SampleScene” Scene
3. Select the “Main Camera” GameObject in the Hierarchy window
4. Make sure “Volume Blending Layer” is set to “B” under “Post-process Layer” component
5. Set the “Cube” GameObject Layer to “B”
6. Set the “Cube (1)” GameObject Layer to “A”
7. Observe the Scene / Game View

Expected result: Only the “Cube” GameObject has the “Bloom” effect
Actual result: Both “Cube” and “Cube (1)” GameObjects have the “Bloom” effect

Reproducible with: 3.4.0 (2021.3.41f1, 2022.3.40f1, 6000.0.13f1)

Reproducible on: Windows 10
Not reproducible on: No other environment tested

  1. Resolution Note:

    Layer tooltip states "This camera will only be affected by *volumes in the selected scene layers". Post processing rendering is not expected to be affected by layers set on separate meshrenderer gameobjects.*

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