Search Issue Tracker
Active
Votes
0
Found in [Package]
3.4.0
Issue ID
PPB-66
Regression
No
Post-processing is applied on all objects when specific Layer is selected
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “SampleScene” Scene
3. Select the “Main Camera” GameObject in the Hierarchy window
4. Make sure “Volume Blending Layer” is set to “B” under “Post-process Layer” component
5. Set the “Cube” GameObject Layer to “B”
6. Set the “Cube (1)” GameObject Layer to “A”
7. Observe the Scene / Game View
Expected result: Only the “Cube” GameObject has the “Bloom” effect
Actual result: Both “Cube” and “Cube (1)” GameObjects have the “Bloom” effect
Reproducible with: 3.4.0 (2021.3.41f1, 2022.3.40f1, 6000.0.13f1)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GfxDeviceD3D12::AllocBottomLevelAccelerationStructure when using Raytracing
- The search icon in the "Searches" sections is blurry and inconsistent
- "RenderingCommandBuffer" error is thrown when switching to the tvOS platform
- Left side cog menu button is obstructed by the maximum Y value of the graph when editing a curve in the Particle System Curves
- "Property exceeds previous array size (64 vs 32)." warnings are thrown when switching from tvOS platform to a Standalone platform after restarting the Editor
Add comment