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By Design
Votes
0
Found in
2021.3.41f1
Issue ID
UUM-113301
Regression
No
Post-processing is applied on all objects when specific Layer is selected
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “SampleScene” Scene
3. Select the “Main Camera” GameObject in the Hierarchy window
4. Make sure “Volume Blending Layer” is set to “B” under “Post-process Layer” component
5. Set the “Cube” GameObject Layer to “B”
6. Set the “Cube (1)” GameObject Layer to “A”
7. Observe the Scene / Game View
Expected result: Only the “Cube” GameObject has the “Bloom” effect
Actual result: Both “Cube” and “Cube (1)” GameObjects have the “Bloom” effect
Reproducible with: 3.4.0 (2021.3.41f1, 2022.3.40f1, 6000.0.13f1)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
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Resolution Note:
Layer tooltip states "This camera will only be affected by *volumes in the selected scene layers". Post processing rendering is not expected to be affected by layers set on separate meshrenderer gameobjects.*