Search Issue Tracker
By Design
Votes
0
Found in
2021.3.41f1
Issue ID
UUM-113301
Regression
No
Post-processing is applied on all objects when specific Layer is selected
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “SampleScene” Scene
3. Select the “Main Camera” GameObject in the Hierarchy window
4. Make sure “Volume Blending Layer” is set to “B” under “Post-process Layer” component
5. Set the “Cube” GameObject Layer to “B”
6. Set the “Cube (1)” GameObject Layer to “A”
7. Observe the Scene / Game View
Expected result: Only the “Cube” GameObject has the “Bloom” effect
Actual result: Both “Cube” and “Cube (1)” GameObjects have the “Bloom” effect
Reproducible with: 3.4.0 (2021.3.41f1, 2022.3.40f1, 6000.0.13f1)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
Layer tooltip states "This camera will only be affected by *volumes in the selected scene layers". Post processing rendering is not expected to be affected by layers set on separate meshrenderer gameobjects.*