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Votes
0
Found in
2021.3.40f1
2022.3.36f1
6000.0.9f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-77044
Regression
No
Incorrect and unstable count of Tris and Verts when Camera Target Texture field is set to any RenderTexture
How to reproduce:
1. Open the “Statistics.zip“ project
2. Open the ”TestScene”
3. Enable “Stats” in the Game view
4. Enter the Play Mode
5. Observe the Stats in the Game view
Expected results: Verts stabilizes at 102 and Tris stabilizes at 204
Actual results: Verts and Tris fluctuate between hundreds and thousands
Reproducible in: 2021.3.40f1, 2022.3.36f1, 6000.0.9f1
Reproduced on: Windows 11 Pro (23H2), MacOS 14.5 (by the reporter)
Not reproduced on: No other environment tested
Notes:
- To get the Expected results, remove the RenderTexture from the Target Texture field in the “Camera_to_RenderTexture” GameObject
- In the 2021.3.40f1 and 6000.0.9f1 versions, the Verts and Tris are more stable and closer to the correct value, but they still fluctuate between 100 and 200
-
Resolution Note:
Fixed.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-86486 -
Resolution Note:
Fixed.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-86486
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This is a duplicate of issue #UUM-86486