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Fixed in 2021.3.44f1, 2022.3.46f1, 6000.0.18f1

Votes

0

Found in

2021.3.40f1

2022.3.36f1

6000.0.9f1

7000.0.0a1

Issue ID

UUM-77044

Regression

No

Incorrect and unstable count of Tris and Verts when Camera Target Texture field is set to any RenderTexture

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How to reproduce:
1. Open the “Statistics.zip“ project
2. Open the ”TestScene”
3. Enable “Stats” in the Game view
4. Enter the Play Mode
5. Observe the Stats in the Game view

Expected results: Verts stabilizes at 102 and Tris stabilizes at 204
Actual results: Verts and Tris fluctuate between hundreds and thousands

Reproducible in: 2021.3.40f1, 2022.3.36f1, 6000.0.9f1

Reproduced on: Windows 11 Pro (23H2), MacOS 14.5 (by the reporter)
Not reproduced on: No other environment tested

Notes:
- To get the Expected results, remove the RenderTexture from the Target Texture field in the “Camera_to_RenderTexture” GameObject
- In the 2021.3.40f1 and 6000.0.9f1 versions, the Verts and Tris are more stable and closer to the correct value, but they still fluctuate between 100 and 200

  1. Resolution Note (fix version 6000.0.18f1):

    Prevent offscreen camera rendering in the Editor player loop when the game view is not updated.

  2. Resolution Note (fix version 2022.3.46f1):

    Prevents offscreen camera rendering in the Editor player loop when the game view is not updated.

  3. Resolution Note (fix version 2021.3.44f1):

    Prevents offscreen camera rendering in the Editor player loop when the game view is not updated.

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