Search Issue Tracker
In Progress
In Progress in 6000.0.X
Fixed in 2022.3.49f1
Votes
0
Found in
2022.3.39f1
Issue ID
UUM-77042
Regression
No
[VisionOS] Opening and closing Swift UI in visionOS application mutes Unity audio
1. What happened
When any native Swift UI is dismissed, Unity audio is muted. Audio may also mute immediately after the application starts if there is Swift UI that opens on application start.
2. How can we reproduce it using the example you attached
Build to an Apple Vision Pro. The attached example is just the visionOS Template (1.2.3) set to build the Swift UI sample with an looping audio track added.
Same issue is described here on the discussion forum:
https://discussions.unity.com/t/closing-any-swiftui-window-mutes-audio/348038/8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Resolution Note (fix version 2022.3.49f1):
On visionOS, fixed a few different bugs related to audio dropping out and/or crashing related to app lifecycle changes.