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StateMachineBehaviour exclusive messages are treated as MonoBehaviour me...
How to reproduce: 1. Open attached project- The project contains a single script with the following code (modified): using UnityEngi... Read more
[DX11] CaptureScreenshot produces black image when non-native fullscreen...
Application.CaptureScreenshot produces a completely black image when all the following conditions are met: - DirectX 11 is enabled.-... Read more
Can't use build window in Pro but it sort of works in Personal
It seems these two errors might be related to the same thing so here goes one bug. Have unity personal and open build settings windo... Read more
Removing instance of prefab from scene takes long time, when Animation w...
To reproduce:1. Open attached project2. Open Main scene3. Delete AssasinPrefab from hierarchy4. Notice that it takes a long time6. R... Read more
If 'return license' is selected and never gets response, it will eventua...
1. open manage license window and select return license2. Once confirmed a progress circle will appear3. stays like that for around ... Read more
You're not supposed to be able to skip survey when selecting personal li...
This might not be a bug with new flow but submitting to be sure. 1. activate unity personal so that you get the survey2. scroll to b... Read more
When selecting 'create new project' you get message "trying to connect" ...
1. open unity and in the homescreen/launcher select 'create new project'2. before the window changes to the project naming window, y... Read more
Sprite shader can't change parameter in inspector
To reproduce:1. Open attached project2. Open test scene3. Select Button_template object in hierarchy4. Change tiling values in inspe... Read more
Returning license produces a bug reporter when unity closes
1. I could only repro this when back end did not respond to return license request2. in one session in unity I attempted to return l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS