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Checkboxes are misaligned with their clickable area in Render Pipeline C...
Reproduction steps: 1. Open the attached project "1398584_22.2.zip" 2. Open the Render Pipeline Converter (Window > Rendering > Rend... Read more
[URP] UI GameObject ordering is reversed in the Scene view when using a ...
How to reproduce: 1. Open the attached project "stencilRepro" 2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) 3. I... Read more
[URP]Screen Position Y Node is flipped when built on a device
Reproduction steps: 1. Open the attached project "test_bug.zip" 2. Build and Run on a device 3. Observe the Base and Overlay cameras... Read more
[URP] Light bleeds through concave Mesh when Cascade Rendering is used
How to reproduce: 1. Open user's attached project "URP - Concave mesh bug report.zip" 2. Press Play Expected result: Inside the con... Read more
URP Decal Projector becomes cropped when Post Processing is disabled
How to reproduce: Open the attached project "Decal projector cropped when postprocesing is disabled.zip" Expected results: URP Deca... Read more
[URP][IL2CPP] Build fails with "BuildFailedException" and Bee Library er...
Reproduction steps: 1. Open the attached Unity project "URP Testing.zip" 2. Go to File > Build Settings 3. Switch to Android Platfo... Read more
[2D][URP] GameObjects become unlit when moving 2D Light out of the Scene...
How to reproduce: 1. Open the user's attached "2DURP_LightTest" project 2. Open the "SampleScene" Scene 3. Move the "Light 2D" GameO... Read more
Shaded Wireframe is constantly visually changing when zooming in and or ...
How to reproduce: 1. Open the user attached "SplinesProject.zip" project 2. Enter the "New Scene 1" Scene (Assets/Scenes) 3. Zoom in... Read more
[URP] Shadowmask disappears from ShaderGraph Materials in a Standalone o...
Reproduction steps: 1. Open the attached project "Test Shader 2021.2.7.zip" 2. Create a URP Lit ShaderGraph and add the new ShaderGr... Read more
Overlay Camera's Canvases are not rendered when Output Texture is set to...
Reproduction steps: 1. Open the attached 'URPRenderCanvasesTargetRenderTexture' project 2. Open the 'SampleScene' 3. Enter Play Mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
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- [SpeedTree] Wireframe mode not rendering correctly ST assets
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