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[HDRP] Tube light's mode enum can be overridden to either Baked or Mixed...
Steps to reproduce: 1. In the Lighting settings window, make sure that Baked Global Illumination flag is enabled 2. Create a new ar... Read more
[HDRP] NullReferenceException is thrown on selecting HDRP Default Settin...
[HDRP] NullReferenceException and GUI errors are spammed in console when HDRP asset is assigned in Graphics and HDRP Default setting... Read more
High memory usage in the Editor when using Vulkan with HDRP
How to reproduce: 1. Open any HDRP project or create a new HDRP project 2. Switch Graphics API to Vulkan 3. Open Task Manager and in... Read more
[Enlighten] Mousing-over the Inspector when Realtime GI is enabled repea...
Repro: 1. Download and open the repro project 2. Open the Scene ContinuousPreprocess.unity 3. Ensure that Realtime Global Illuminat... Read more
Lighting gets cut off when using different Probe Volume Subdivision Leve...
Reproduction steps: 1. Open the attached "1411097.zip" project 2. Open the "APVs_terrain_bug" Scene 3. Enter the Play mode 4. Observ... Read more
Light probes lose lighting in Play mode and builds
Reproduction steps: 1. Open the user's project 2. Generate Lighting in the Lighting window 3. Play the "Bug Demo" scene 4. Watch bo... Read more
[HDRP] Unable to duplicate currently selected Environment Library in Loo...
ArgumentOutOfRangeException error is thrown in the console. Steps to repro: 1. Create a new HDRP template project. 2. Windows > Re... Read more
[HDRP] Decal projecting through a mesh produces NaNs when "Affect Normal...
Steps to reproduce: 1. Open attached project 2. Open SampleScene 3. Look at the bottom of the cube object 4. Observe that the screen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bloom effect is different from a standalone platform when a Scene uses HDRI lighting and the effect is used in WebGL
- Memory Leak when using InstantiateAsnyc to instantiate a large Prefab
- There are checkboxes to enable and disable Volume Profile effects in the Graphics Settings
- “ArgumentException: Trying to use an invalid resource (pass Motion Blur)” errors are infinitely thrown when Motion Blur is used
- Inspector is not using the result of the last CreatePropertyGUI call when calling it for several times for one property