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Bloom effect is different from a standalone platform when a Scene uses HDRI lighting and the effect is used in WebGL



Reproduction steps:
1. Open the attached “ReproProj” project for a standalone platform
2. Open “Assets/Scenes/Scene1.unity” Scene
3. Inspect the Game view
4. Switch the platform to WebGL
5. Inspect the Game view

Expected result: On both platforms the bloom effect is the same
Actual result: On a standalone platform the Bloom effect is stronger than on WebGL

Reproducible with: 2021.3.38f1, 2022.3.30f1, 6000.0.3f1

Reproducible on: macOS 14.5 (M1 Max), Windows 10
Not reproducible on: No other environment tested

  1. Resolution Note:

    The default texture format for non-Standalone platforms is an LDR format. The skybox texture needs to be HDR for bloom to work. Override the format of the skybox texture for the Web player, and change it to RGBA Half, to ensure it is an HDR format.

Comments (1)

  1. Faraon233

    May 21, 2024 13:46

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