Search Issue Tracker
By Design
Votes
0
Found in
2021.3.38f1
2022.3.30f1
6000.0.3f1
Issue ID
UUM-72459
Regression
No
Bloom effect is different from a standalone platform when a Scene uses HDRI lighting and the effect is used in WebGL
Reproduction steps:
1. Open the attached “ReproProj” project for a standalone platform
2. Open “Assets/Scenes/Scene1.unity” Scene
3. Inspect the Game view
4. Switch the platform to WebGL
5. Inspect the Game view
Expected result: On both platforms the bloom effect is the same
Actual result: On a standalone platform the Bloom effect is stronger than on WebGL
Reproducible with: 2021.3.38f1, 2022.3.30f1, 6000.0.3f1
Reproducible on: macOS 14.5 (M1 Max), Windows 10
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Resolution Note:
The default texture format for non-Standalone platforms is an LDR format. The skybox texture needs to be HDR for bloom to work. Override the format of the skybox texture for the Web player, and change it to RGBA Half, to ensure it is an HDR format.