Search Issue Tracker
Fixed
Fixed in 6000.0.8f1, 7000.0.0a8
Votes
2
Found in
6000.0.3f1
Issue ID
UUM-72453
Regression
Yes
“ArgumentException: Trying to use an invalid resource (pass Motion Blur)” errors are infinitely thrown when Motion Blur is used
Reproduction steps:
1. Create and open a 2D URP sample project
2. In the Hierarchy Window, select the “Main Camera” GameObject
3. In the Inspector Window, under the “Camera” component select the Rendering > Post Processing setting
4. In the Hierarchy Window, Create Global Volume by right-clicking and selecting Volume > Global Volume
5. Select the “Global Volume” GameObject
6. In the Inspector Window, under the “Volume” component, press the “New” button to create a new Volume Profile
7. Add the “Motion Blur” override
8. In the “Motion Blur” override, enable the “Intensity” property and change it’s value
9. Enter the Play Mode
10. Observe the Console Window
Expected result: No error is thrown
Actual result: “ArgumentException: Trying to use an invalid resource (pass Motion Blur)” error and “Render Pipeline error : the XR layout still contains active passes. Executing XRSystem.EndLayout() right now” warning are infinitely thrown
Reproducible with: 2023.3.0a18, 6000.0.3f1
Not reproducible with: 2021.3.38f1, 2022.3.30f1, 2023.3.0a17
Reproducible on: MacOS Sonoma 14.4.1 (Intel), Windows 11
Not reproducible on: No other environment tested
Workaround: Enable the Render Graph Compatibility Mode
Notes:
- Not reproducible with a Built-In RP blank project and the Post Processing Package, a 3D URP blank project, an HDRP blank project
- Setting the “Intensity” property back to zero or selecting a Sprite GameObject throws these errors:
”Render Graph Execution error” and “NullReferenceException: Object reference not set to an instance of an object”
- Some versions throw the “ArgumentException: Trying to access resource of type Texture with an null resource index.” error instead
- the 6000.0.3f1 version did not throw the warning
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Legendile7
Nov 06, 2024 05:39
Still exists in 6000.0.25f. Not fixed.
NFMynster
Jun 12, 2024 13:39
Also getting it with DoF
NFMynster
Jun 12, 2024 13:36
Getting the same error on 6000.0.5f1 on the URP 2D renderer.