Search Issue Tracker
Fixed in 14.0.3
Votes
0
Found in [Package]
14.0.3
Issue ID
1411097
Regression
No
Lighting gets cut off when using different Probe Volume Subdivision Levels on Terrain trees
Reproduction steps:
1. Open the attached "1411097.zip" project
2. Open the "APVs_terrain_bug" Scene
3. Enter the Play mode
4. Observe the trees on the right
Expected result: The trees are fully lit
Actual result: The top of trees are not lit
Reproducible with: 12.1.6 (2021.3.3f1), 13.1.8 (2022.1.2f1), 14.0.2 (2022.2.0a14)
Not reproducible with: 14.0.3 (2022.2.0a15)
Could not test with: 7.7.1 (2019.4.39f1), 10.9.0 (2020.3.35f1) (Probe Volumes not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Resolution Note (fix version 14.0.3):
Fixed in: 14.0.3 (2022.2.0a15)