Search Issue Tracker
By Design
Votes
0
Found in
6000.0.3f1
Issue ID
UUM-72454
Regression
Yes
There are no checkboxes to enable and disable Volume Profile effects when in the Graphics Settings window
How to reproduce:
1. Create and open a new HDRP project
2. Open Edit>Project Settings...>Graphics>HDRP Global Settings
Expected results: There are checkboxes to enable and disable Volume Profile effects
Actual results: There are no checkboxes
Reproducible with: 2023.2.0a12, 6000.0.3f1
Not reproducible with: 2021.3.38f1, 2022.3.30f1, 2023.2.0a11
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note:
This is the intended behavior. All volume components are displayed in the Default Volume Profile to ensure the default values for all volume componnets are visible and modifiable by user.
If you don't want to use the Default Volume Profile, reset it to default values from the context menu and ignore its existence, this will have identical behavior to 22.3. Use a separate volume profile asset in local/global volumes in scenes. It is not recommended to use Default Volume Profile in volumes inside scenes, as it has no effect besides decreasing performance.
To disable effects, use HDRP Frame Settings.