Search Issue Tracker
[HDRP][Metal][macOS 10.14] Unity freezes the whole OS or crashes when op...
How to reproduce: 1. Open the "Metal_Repro.zip" project 2. Wait till shaders are compiled 3. Open the "Treasure_Chest_01" prefab Ac... Read more
[HDRP] Shadergraph decal renders tile glitch where there is a big contra...
Steps: - Open scene in attached package Result:See attached screenshot. The tiles where the decals alpha varies a lot are renderin... Read more
[HDRP] Project becomes unusable after trying to switch Graphics API to O...
Reproduction steps: 1. Create a new HDRP Template project 2. Go Edit -> Project Settings -> Player 3. Disable Auto Graphics API for ... Read more
[HDRP] Ambient occlusion effect does not work correctly with dynamic res...
1. To repro, extract the zipped unity project (AmbientOcclusionBug.zip), play the SampleScene How I made this project: Downloaded H... Read more
[Win7] Built HD-RP player leaks memory
How to reproduce: 1. Create and open a new project using HD-RP template 2. Build and run the game 3. Observe memory used by the buil... Read more
[HDRP] Chrome Gizmo reappears after selecting other objects
Steps to reproduce: 1) Open included scene or create a new one (should include at least two objects, one with Planar Reflection Prob... Read more
[HDRP 7.1.6] Reflection probe with Custom mode is not applied after inst...
Versions tested: 2019.3.0f3 + 7.1.6, 7.1.7 Steps to reproduce: 1. Download CaseRepro_Minimal.zip attached in comment 2. Open proj... Read more
[HDRP] Debug Window sets back to last debug mode if another object from ...
Steps to reproduce: 1. Open attached project 2. Set a material debug mode (for example Material -> Lit -> Opacity) 3. Reset Debug Wi... Read more
[HDRP] Baked reflection probe causes the scene to always be marked as dirty
How to reproduce: 1. Open the attached "ReflectionProbeSave.zip" project 2. Open "SampleScene" and notice that it's marked as dirty ... Read more
[HDRP] Artifacts appear when Motion Vectors Per Object Motion is used
How to reproduce: 1. Open attached project 2. Enter the Play Mode 3. Use on screen buttons to move the Prefab 4. See the flickering ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP