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[UX] The Graph Inspector window jitters when it is clipped and the SG wi...
Repro steps: 1. Create any ShaderGraph asset and open it. 2. Make sure the Graph Inspector window is visible 3. Resize the Shader Gr... Read more
[OSX] Shader Graph Master Node Preview is missing on Mac
How to reproduce: 1. Create a new Project 2. Import the LWRP and Shader Graph packages 3. Create and open a new PBR Shader Graph 4. ... Read more
[Shadergraph] [Searcher] Autocomplete text is different size/font from t...
Does not reproduce in Version: 2021.1.8f1.2516 Reproduces in SRP2Core with Version: 2021.2.0b1.3029 Repro steps: 1. Open the search... Read more
AlphaClipTreshold does not update after connecting nodes to Master's Alp...
How to reproduce: 1. Create a new URP/HDRP project 2. Create a new PBR Graph 3. Set the AlphaClipTreshold value in the Master node t... Read more
[ShaderGraph] "ValidationConfig.json has no meta file" error appears whe...
Reproduction steps: 1. Open attached project "New Unity Project" Expected result: No errors appear in the Console Actual result: "A... Read more
[ShaderGraph] Regression: Group Node creation only creates with first se...
Reproduced in SRP master of 7/29/19 (afc7c3f3a9), Version 2019.3.0a12 (7584d9f005ad) Sat, 27 Jul 2019 04:29:58 GMT Branch: trunk Re... Read more
[Shadergraph] Reordering enum entries causes the enum to change in the m...
Repro steps: 1. Create a shadergraph 2. Create an enum keyword 3. Drag the keyword onto the graph and plug it into base color 4. Mak... Read more
[Shader Graph] Exposed properties of Shader Graph cannot be selected for...
On selecting a Shader Graph with different properties in Project, all the properties are displayed in Inspector but the user is not ... Read more
[ShaderGraph]BlackboardProvider.cs uses int instead of float value by de...
Steps to reproduce: 1. Create a new project 2. Import ShaderGraph package 5.1.0 or 5.0.0. 3. Wait for compilation to complete: Resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed