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Found in [Package]


Issue ID




[ShaderGraph]BlackboardProvider.cs uses int instead of float value by default when building InputField, fails in compilation

Package: Shader Graph


Steps to reproduce:
1. Create a new project
2. Import ShaderGraph package 5.1.0 or 5.0.0.
3. Wait for compilation to complete:

Result: (48)/Library/PackageCache/com.unity.shadergraph@5.1.0/Editor/Drawing/Blackboard/BlackboardProvider.cs(103,53): error CS0029: Cannot implicitly convert type `int' to `UnityEngine.UIElements.StyleLength'

Reproduced with ShaderGraph 5.0.0
Not reproduced with ShaderGraph 4.2.0

Fix: change the offending lines value from 0 to 0.0f

  1. Resolution Note:

    Im afraid this particular editor build is incompatible with this package version. Unfortunately a lot of the alpha period is likely to be rough in this regard as we make the final API changes needed for bringing SRP, LWRP and Shader Graph out of preview in 2019.1.

    Rest assured this issue does not reproduce with our latest internal versions (Git master and 2019.1.0a11). Things should stabilize early in our beta cycle. Thanks for your patience.

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