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[LWRP-VR] RenderViewportScale makes wrong camera frustum in Lightweight ...
Using the Lightweight Render Pipeline for VR with a scene that adjusts XRSettings.renderViewportScale via script causes the camera v... Read more
[XR][LWRP] Stereo separation of eye textures is incorrect when using Day...
How to Reproduce: 1) Create a new project using the LWRP template. 2) Set Daydream or Cardboard as the first item in the SDK list. 3... Read more
[LWRP] Cascaded Shadows do not appear on Alpha-Blended Objects
Steps to reproduce: 1. Download and open the attached project 2. Open "SampleScene" 3. Observe changes in shadows when changing Casc... Read more
[LWRP] Shadow map bake does not respect material's Receive Shadows property
To reproduce: 1. Open user's attached project "shadowcaster.zip" 2. Observe the the shadows being cast on a plane which has it's mat... Read more
Lighmaps have red tint after baking lights in Linear color space when Li...
To reproduce: 1. Create a new project with Lightweight RP template; 2. Switch platform to Android or iOS; 3. Switch color space to ... Read more
[SRP | Terrain] Lightweight_RenderPipeline fails to upgrade materials on...
This is a problem when transitioning non-SRP projects with terrains to SRP. 1) You have a non-SRP project with a terrain that has ... Read more
[LWRP] In project view previews don't have their materials after importi...
[LWRP] In project view previews don't have their materials after importing and upgrading new assets To reproduce: 1. Create a new p... Read more
[Vulkan] [Android] [LWRP] Hard edges of the light using PointLight on Ad...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Vulkan is the only Graphics API in the Player Setti... Read more
Asset thumbnails are pink (not updated) after using SRP
Asset previews are not updated according to the change of RenderPipeline. Steps: 1. Use the attached project 2. In Graphics Settin... Read more
[LWRP] Light layers don't work with multiple lights and only the Light w...
How to reproduce: 1. Open the attached project ("1124769 LWRP layer issue.zip") 2. Observe that only the right sprite is affected by... Read more
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