Search Issue Tracker
By Design
Votes
0
Found in [Package]
Issue ID
1019177
Regression
No
[LWRP-VR] RenderViewportScale makes wrong camera frustum in Lightweight Render Pipeline for VR
Using the Lightweight Render Pipeline for VR with a scene that adjusts XRSettings.renderViewportScale via script causes the camera view to change. See the attached screenshot and the "Case posted to website" section for more details. I set this as not a regression because SRP is a new feature.
RESOLUTION NOTE: Currently LWRP doesn't support RenderViewportScale.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
Resolution Note:
Currently LWRP doesn't support RenderViewportScale, so this is a feature request as compared to an issue. We're recording the feature request for a future version of LWRP.