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Unity crashes when resetting center of mass of disabled ArticulationBody...
Reproduction steps: 1. Open attached project "ArticulationBodyCrash.zip" 2. Open scene "Scene" 3. Enter Play mode Expected result: ... Read more
[macOS] Crash when FileSystemWatcher is used on a large number of files
Reproduction steps: 1. Open the attached project "Case_1324348" Reproducible with: 2018.4.35f1, 2019.4.27f1, 2020.3.9f1, 2021.1.8f1... Read more
Source Info text of the Video asset is barely visible
Reproduction steps: 1. Open the user's attached project 2. Set the Editor Theme to Light 3. In the Project window, select VIDEO asse... Read more
Crash when using default methods of a generic interface
Reproduction steps: 1. Open the attached project "1399413_crash_test" 2. Enter Play Mode Expected result: Editor compiles scripts a... Read more
ArticulationBody.SetJointAccelerations does not change the accelerations...
How to reproduce: 1. Open the attached project (case_1322614-ArticulationStability) 2. Click Play 3. Observe the behavior of the two... Read more
Crash on 'core::hash_map<Hash128,bool,Hash128Hasher,std::equal_to<Hash12...
Reproduction steps: 1. Open the project from the Google Drive folder 2. Make sure that 'Project Settings -> Player -> Optimize Mesh ... Read more
Linux Editor ignores mouse scroll wheel input when the cursor is locked ...
How to reproduce: 1. Open the attached project (1354498.zip) and make sure the SampleScene is open 2. Enter Playmode 3. Press on the... Read more
Editor crashes when inspecting Serialized Field ParticleSystem variable ...
How to reproduce: 1. Open the attached project "PS_Crash.zip" 2. Open "TestScene" Scene 3. Open "TestPS.cs" script in Visual Studio ... Read more
TrailRenderer.SetPosition will log a Index out of bounds error when inde...
How to reproduce: 1. Open the attached project 2. Open SampleScene 3. Select GameObject in the Scene Hierarchy 4. Move it around in ... Read more
Crash on LinearAllocatorPool::ClearMainThreadFallback when closing the E...
How to reproduce: 1. Open the user's attached project ("KillStack.zip") 2. Close the Editor Expected result: Editor closes Actual r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects