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Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2019.4.23f1
2020.3
2021.1
2021.2
Issue ID
1324348
Regression
No
[macOS] Crash when FileSystemWatcher is used on a large number of files
Reproduction steps:
1. Open the attached project "Case_1324348"
Reproducible with: 2018.4.35f1, 2019.4.27f1, 2020.3.9f1, 2021.1.8f1, 2021.2.0a17
Notes:
- The behavior can differ depending on the number of files. Sometimes errors are thrown in the Console, sometimes the entire Editor UI breaks, sometimes the Editor opens only to cash immediately after. With enough files, the Editor always crashes as soon as you attempt to open it.
- Not reproducible on Windows
- Often crashes with this error:
"Shader compiler process initialization failed: Protocol error - failed to read magic number
Launching external process: /Applications/2021.2/Unity 2021.2.0a17_96ee4da88f82/Unity.app/Contents/Tools/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.00 seconds
No explicit failure code handling for error of type 22"
Comments (3)
-
bdovaz
May 25, 2022 08:34
-
Salvador66
May 12, 2022 10:05
Any chance this fix land in 2021 Unity?
-
artem_funzy_games
Oct 29, 2021 08:11
Any chance this fix land in 2020 Unity?
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Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a18