Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2020.3
2020.3.0f1
2021.1
2021.2
Issue ID
1322614
Regression
No
ArticulationBody.SetJointAccelerations does not change the accelerations of the Joints
How to reproduce:
1. Open the attached project (case_1322614-ArticulationStability)
2. Click Play
3. Observe the behavior of the two ropes
Expected result: The rope with a negative acceleration should slow down
Actual result: Both ropes move the same
Reproducible with: 2020.3.2f1, 2021.1.0f1, 2021.2.0a10
Could not test with: 2018.4.32f1, 2019.4.23f1 (No ArticulationBody)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a2
ArticulationBody.SetJointAccelerations was made obsolete