Search Issue Tracker
Null Reference Exception is thrown when adding a Volume component to a G...
Reproduction steps: 1. Create a new URP project 2. Create a new empty GameObject and add a Volume Component to it 3. Observe the Con... Read more
Frames are not cleared when HDR, MSAA, Opaque Texture and Depth Texture ...
Reproduction steps: 1. Open the user's attached project 2. Enter Play mode 3. Move with WASD keys Expected result: Frames are clear... Read more
URP lit Shaders are not shown when project is built on WebGL
Reproduction steps: 1. Open user's attached Project 2. Build and Run WebGL Project Expected result: Scene is shown with all it's ob... Read more
[URP][Mobile][GLES] Player view rendering is duplicated in a grid on Mob...
Reproduction steps: 1. Open attached project and scene "New_Lobby" 2. In Build Settings window, Build and Run for Android 3. In Edit... Read more
[URP] Errors are spammed after entering Play mode in SunFlare scene and ...
Steps to reproduce: 1. Open the attached project 2. Open "SunFlare" scene 3. Enter and exit Play mode 4. Go through the folders and ... Read more
[OpenGL] Material color changes in the Game View when enabling Post Proc...
Reproduction steps: 1. Open the attached 'PostProcessingTest' project 2. Open the 'SampleScene' 3. Observe the Camera in the Inspect... Read more
[URP] Render textures not rendering on Android with OpenGLES3 when rende...
Reproduction steps: 1. Open the attached user's Unity project 2. Go to File > Build Settings > Player Settings > Other Settings 3. M... Read more
Mesh combined and created with Burst Jobs result in vertex input descrip...
Reproduction steps: 1. Open project "LightmapsBakedMesh.zip" 2. Open Project Settings window from Edit > Project Settings 3. Navigat... Read more
Render Texture is not cleared before Camera rendering when using Univers...
To reproduce: 1. Download the attached project "rqa-project-grace.zip" and open it in Unity 2. Open "Potential_Bug" Scene 3. Enable... Read more
Instanced terrain details with shadergraph shaders dont' render in 2021....
Terrain detail prefabs which use shadergraph shaders do not render properly in 21.2.8f1. The details are being rendered in the shad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow