Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
13.1.2
Issue ID
1391529
Regression
Yes
Frames are not cleared when HDR, MSAA, Opaque Texture and Depth Texture are off and Post Processing is disabled
Reproduction steps:
1. Open the user's attached project
2. Enter Play mode
3. Move with WASD keys
Expected result: Frames are cleared
Actual result: Frames are not cleared
Reproducible with: 13.1.2 (2022.2.0a1), 13.1.3 (2022.1.0b2),
Not reproducible with: 7.7.1 (2019.4.34f1), 10.8.1 (2020.3.26f1), 12.1.3 (2021.2.8f1), 13.1.1 (2022.1.0a16)
Note: Enabling any one of HDR, MSAA, Opaque Texture, Depth Texture, or Post Processing will cause the frames to be cleared again
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
This is a duplicate of issue #1384429