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Particle system behavior changes when it is rotated or scaled in negativ...
How to reproduce:1. Open the attached scene ("case_1113271-Particle_bugs.zip")2. Open the repro scene ("SampleScene")3. Inspect the ... Read more
Registering Transform into Undo.RegisterCreatedObjectUndo and changing t...
Steps to reproduce: 1. Open attached project2. In top menu, open "Window > Crash Tester"3. In CrashTestWind, click "Create Transf... Read more
[URP] ShaderKeywordFilter attributes errors when building the project
How to reproduce: Open the attached project "BoatAttackTrunk.zip" Build the project for UWP Expected results: Build is successful wi... Read more
[UX] The Normal map preview in lit outputs displays incorrectly
Repro steps:1. Create a lit output node2. Enable Normal maps in the inspector3. Assign a normal map to the output4. Observe the colo... Read more
Adding Rule Tile with default GameObject to Tile Palette causes errors i...
Reproduction steps:1. Open project "case_1334466-RuleTIle_Bug"2. Open Tile Palette from Windows>2D>Tile Palette3. Click on New... Read more
SyncColliderTransform is taking an extended amount of time while a Colli...
How to reproduce: 1. Open attached project2. Play the included scene3. Check the Profiler- Note the extended amount of time for Sync... Read more
[Android] Folders under StreamingAssets that start with the underscore c...
A folder under StreamingAssets with a name starting with the underscore character is not copied to the final APK on Android builds. Read more
[SRP][M1] Empty Render Texture parts are rendered in Magenta in the proj...
How to reproduce:1. Open the attached project named "minimap.zip"2. Open the minimap Scene and enter Play mode3. Observe that there ... Read more
Newly created package shows 'Invalid Package Name' error in Inspector wi...
How to reproduce:1. Create a project2. Window -> Package Management -> Package Manager3. Click “+” and select “Create package”... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument