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SetMotorSpeeds and SetLightBarColor methods are not executed on PlayStat...
Reproduction steps: 1. Open the attached “Unity-ControllerVibration.zip“ project 2. Connect the PlayStation controller via Bluetooth... Read more
Mouse.current.leftButton.isPressed is triggered continuously when changi...
How to reproduce: 1. Open the “IN-59381“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. In the Game tab change the Disp... Read more
View button of the Xbox controller does not map its' value in the Input ...
Reproduction steps: 1. Open the attached “My project (1).zip“ project 2. Connect the Xbox One controller 3. Open the Input Debugg... Read more
ArgumentOutOfRangeException is thrown when the Input System UI Input Mod...
How to reproduce: 1. Open the “IN-60236_repro“ project 2. Open the “StartUp“ scene 3. Open the Simulator tab (Window → General → ... Read more
“Exceeded budget for maximum input event” error appears when entering Pl...
The steps bellow don't actually reproduce the problem the user is having. The project below sets the maxEventBytesPerUpdate to a v... Read more
Input from the Gamepad is not received in Player when using the WebGL Pl...
How to reproduce: 1. Open the "InputWebGL" project 2. Select File → Build And Run 3. In Player, move the left stick of the Gamepa... Read more
InputActionAsset is not being updated when it is already assigned to Pla...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/Main” scene 3. Enter Play mode 4. Press t... Read more
The whole Action Map breaks when a Keyboard Modifier is selected
How to reproduce: 1. Open the “BuildLine.zip” project 2. Open the “MainScene” 3. Enter Play Mode 4. Observe the Game View Rep... Read more
"GetDevice<Mouse>().scroll.ReadValue()" method returns a 1-digit value w...
How to reproduce: 1. Open the “MouseScrollReadValueIssue“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Use the mouse’... Read more
”NavigationSubmitEvent” and “NavigationCancelEvent” events are called mu...
How to reproduce: 1. Open the user’s attached “uitest1.zip” project 2. Enter Play Mode 3. Press the ESC or enter button 4. Obser... Read more
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