Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.7.0
1.8.0-pre.2
Issue ID
ISXB-700
Regression
No
The whole Action Map breaks when a Keyboard Modifier is selected
How to reproduce:
1. Open the “BuildLine.zip” project
2. Open the “MainScene”
3. Enter Play Mode
4. Observe the Game View
Reproducible with: 1.6.3 (2022.3.8f1), 1.7.0 (2021.3.33f1, 2022.3.15f1, 2023.2.3f1, 2023.3.0a14), 1.8.0-pre.1 (2023.3.0a14), 1.8.0-pre.2 (2023.3.0a17), 1.11.1
Reproduced on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Reproducible in Player
- With the Keyboard Modifier all actions stop working, with any other Modifier all actions work again
- Not reproducible in an empty project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
Resolution Note:
The test project is setup incorrectly with two PlayerInput components. The manual does not cover this scenario, and states that a single PlayerInput component should be used, or a PlayerInputManager should be used to implement local multiplayer.
https://docs.unity3d.com/Packages/com.unity.inputsystem@1.11/manual/PlayerInput.html