Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.7.0
1.8.0-pre.2
Issue ID
ISXB-700
Regression
No
The whole Action Map breaks when a Keyboard Modifier is selected
How to reproduce:
1. Open the “BuildLine.zip” project
2. Open the “MainScene”
3. Enter Play Mode
4. Observe the Game View
Reproducible with: 1.6.3 (2022.3.8f1), 1.7.0 (2021.3.33f1, 2022.3.15f1, 2023.2.3f1, 2023.3.0a14), 1.8.0-pre.1 (2023.3.0a14), 1.8.0-pre.2 (2023.3.0a17), 1.11.1
Reproduced on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Reproducible in Player
- With the Keyboard Modifier all actions stop working, with any other Modifier all actions work again
- Not reproducible in an empty project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Resolution Note:
The test project is setup incorrectly with two PlayerInput components. The manual does not cover this scenario, and states that a single PlayerInput component should be used, or a PlayerInputManager should be used to implement local multiplayer.
https://docs.unity3d.com/Packages/com.unity.inputsystem@1.11/manual/PlayerInput.html