Search Issue Tracker
Fixed
Fixed in 1.11.2, 7000.0.0
Votes
0
Found in [Package]
1.11.1
Issue ID
ISXB-708
Regression
No
”NavigationSubmitEvent” and “NavigationCancelEvent” events are called multiple times in the Editor when the Input System’s Update Mode is set to “Process Events In Fixed Update”
How to reproduce:
1. Open the user’s attached “uitest1.zip” project
2. Enter Play Mode
3. Press the ESC or enter button
4. Observe the Console window
Expected result: a total of 4 logs are logged
Actual result: a total of 12 logs are logged
Reproducible with: 1.7.0, 1.8.0-pre.2 (2021.3.33f1, 2022.3.16f1, 2023.2.4f1, 2023.3.0a19)
Reproduced on: macOS 13.6.1 (Intel)
Not reproducible on: No other environment tested
Notes:
- not reproducible with “Process Events In Dynamic Update” Update Mode
- not reproducible in Standalone Player (macOS)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Resolution Note (fix version 7000.0.0):
Fixed event handling when using Fixed Update processing where WasPressedThisFrame could appear to true for consecutive frames [ISXB-1006](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1006)
Resolution Note (fix version 1.11.2):
A fix for this issue will be available in the next 1.11.x release of the Input System.