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Stack overflow crash when in Play mode
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/MainScene'3. Enter Play mode Expected result: Play mode ... Read more
Anima2D plugin is not compatible with Sprite Renderer
How to reproduce:1. Open the attached "Into the Deep.zip" project2. Play the 'Land' Scene3. Observe 'Hero' Game Object Expected resu... Read more
Error on async assets load
To reproduce:1. Open GameLoader scene.2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more
[HDRP] Emission intensity can be increased to infinity which in turn bre...
How to reproduce:1. Open the attached project2. Open the New Scene3. Select the Cube in the Scene4. Increase the Emission Intensity ... Read more
Green highlight for selected panel lacks contrast when Editor theme is s...
Steps to reproduce:1. Create new Unity project2. Make sure Editor Theme is set to light3. Open UI Toolkit Debugger window4. Select a... Read more
GameObject does not stop moving when being moved by an Animation Clip an...
Reproduction steps:1. Open the user attached "Repro2.zip" project2. Open the "AnimPlayablePauseBug" scene3. Enter Play mode and in t... Read more
Instantiated Camera prefabs have OnRenderImage called twice per update
Instantiated Game Objects that contain Cameras and use Post Effects have OnRenderImage called twice. This is especially bad in VR, w... Read more
[WSA] Null Pointer in IL2CPP
Build the attached project for WSA (10.0, IL2CPP) and run it in an emulator through Visual Studio. The app crashes when attempting t... Read more
[Android] An app reload is required to fill the whole Viewport when unfo...
How to reproduce:1. Open the “RotationReproProject.zip“ project2. Open the “SampleScene“3. Make sure that the “AutorotationManger“ G... Read more
Crash on SystemNative_FcntlSetCloseOnExec when creating a new 3D project
Reproduction steps:1. Create a new 3D projector1. Create a new 3D project2. Open “Assets/Scenes/SampleScene.unity” scene3. Reload sc... Read more
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