Search Issue Tracker
[iOS][VR] OnRenderImage() Breaks Rendering on Google Cardboard
Steps to reproduce:1. Open User's attached project2. Build and Run on iOS3. Notice: Scene 1 looks okay4. Wait 10 seconds. Notice: Sc... Read more
DirectX 11 selection issues on certain angles
Steps to reproduce:1. Use -force-direct3d11 when opening Unity2. Open user attached project ("SelectionBug")3. Try selecting the cyl... Read more
Unity crashes in <InitWGL>, when Unity is starting using Window's Remote...
Reproduction steps:1. Connect with other computer using Window's Remote Desktop Connection;2. On connected computer open the attache... Read more
When the lighting is generated for multi-scenes, some scenes become white
Reproduction steps:1. Open the attached project;2. Open the scene "0";3. Drag the scenes "1", "2", "3" and "4" to the scene;4. Open ... Read more
[REGRESSION] Crash when FileOpenPicker is called
Steps to reproduce:1. Open attached project2. Build VS solution3. Open VS solution4. Connect a keyboard to HoloLens5. Deploy on Holo... Read more
[Editor] Missing reference exception occurs on deleting particle system
Missing reference exception occurs on deleting particle system Steps to Repro:1. Open attached project or Create a new scene2. Hiera... Read more
Emissive lights are visible only with LOD 0
To reproduce: 1. Open the project, attached by the tester (emmisiveBug.7z)2. Open the "Testland 1" scene3. In the Scene view, focus ... Read more
C# script properties are not blended during animation transitions when c...
C# script properties are not blended during animation transitions when clips are runtime changed on an OverrideController To reprodu... Read more
"In order to call GetTransformInfoExpectUpToDate..." error message appea...
To reproduce:1. Open users attached project.2. Open scene DevScene.unity3. Enter play mode4. In scene view place GameObject Snowy_Co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled